Esempio n. 1
0
 public static void Glow(int GlowIndex, Structs.GlowStruct GlowColor, GlowStyle _GlowStyle, GlowType _GlowType)
 {
     CylMem.WriteFloat(GlowObject + ((GlowIndex * 0x38) + 0x4), GlowColor.r);
     CylMem.WriteFloat(GlowObject + ((GlowIndex * 0x38) + 0x8), GlowColor.g);
     CylMem.WriteFloat(GlowObject + ((GlowIndex * 0x38) + 0xC), GlowColor.b);
     CylMem.WriteFloat(GlowObject + ((GlowIndex * 0x38) + 0x10), GlowColor.a);
     CylMem.WriteInt(GlowObject + ((GlowIndex * 0x38) + 0x2C), (int)_GlowType);
     CylMem.WriteBoolean(GlowObject + ((GlowIndex * 0x38) + 0x24), true);
     CylMem.WriteBoolean(GlowObject + ((GlowIndex * 0x38) + 0x25), false);
     if (_GlowStyle == Enums.GlowStyle.BLOOM)
     {
         CylMem.WriteBoolean(GlowObject + ((GlowIndex * 0x38) + 0x26), true);
     }
 }
Esempio n. 2
0
 public static void SpotPlayer(int entBase)
 {
     CylMem.WriteBoolean(entBase + m_bSpotted, true);
 }