public static string WeaponName(int entB) { if (entB != 0) { int ActiveWeapon = CylMem.ReadInt(entB + m_hActiveWeapon) & 0xFFF; ActiveWeapon = CylMem.ReadInt(Modules.ClientDLLAdress + dwEntityList + (ActiveWeapon - 1) * 0x10); short ActiveWeaponID = CylMem.ReadShort(ActiveWeapon + m_iItemDefinitionIndex); return(Managers.Parsers.ParseItemName(ActiveWeaponID)); } else { return(Managers.Parsers.ParseItemName(0)); } }