// Use this for initialization void Start() { c1 = cameraOne.GetComponent <CinemachineVirtualCamera>(); c2 = cameraTwo.GetComponent <CinemachineVirtualCamera>(); c3 = cameraThree.GetComponent <CinemachineVirtualCamera>(); //Start at cam 1 cameraPositionChange(1); ct = ct.GetComponent <CutsceneTimer>(); switchedToTwo = false; switchedToThree = false; }
// Constructor public OverworldScreen() : base() { // BattleSCreens BattleScreens = new List <string>(); BattleScreens.Add("BattleTest.sml"); // Random encounter randomEncounter = new Random(); // Loading areas LoadingAreas = new List <ScreenLoadArea>(); // HasBattles HasBattles = true; // Load content directly after being called LoadContent(); // TEEEST ct = new CutsceneTimer(); }
public void Start() { ct = GetComponent <CutsceneTimer>(); }
// Use this for initialization void Start() { played = false; played2 = false; ct = ct.GetComponent <CutsceneTimer>(); }