Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     //m_FixedJoystick = realJoystick.GetComponent<FixedJoystick>();
     m_CustomTrackableBehaviour = FindObjectOfType <CustomTrackableBehaviour>();
     respawnPt2 = GameObject.Find("respawnPt2");
     respawnPt1 = GameObject.Find("respawnPt1");
     jump.SetActive(false);
     resetPlayer1 = false;
     resetPlayer2 = false;
 }
Esempio n. 2
0
 void Start()
 {
     joystick = FindObjectOfType <Joystick>();
     trackableEventHandler = FindObjectOfType <CustomTrackableBehaviour>();
     rb         = GetComponent <Rigidbody>();
     controller = GetComponent <CharacterController>();
     anim       = gameObject.GetComponentInChildren <Animator>();
     hasJumped  = false;
     //m_isGrounded = true;
 }