// Start is called before the first frame update void Start() { //m_FixedJoystick = realJoystick.GetComponent<FixedJoystick>(); m_CustomTrackableBehaviour = FindObjectOfType <CustomTrackableBehaviour>(); respawnPt2 = GameObject.Find("respawnPt2"); respawnPt1 = GameObject.Find("respawnPt1"); jump.SetActive(false); resetPlayer1 = false; resetPlayer2 = false; }
void Start() { joystick = FindObjectOfType <Joystick>(); trackableEventHandler = FindObjectOfType <CustomTrackableBehaviour>(); rb = GetComponent <Rigidbody>(); controller = GetComponent <CharacterController>(); anim = gameObject.GetComponentInChildren <Animator>(); hasJumped = false; //m_isGrounded = true; }