/// <summary> /// Sets the quest editor and the quest about to be converted /// </summary> /// <param name="editor">The editor who spawned this window</param> /// <param name="q">The quest being converted</param> public void SetQuestEditor(CustomQuestEditor editor, Quest q) { questEditor = editor; questToDelete = q; }
/// <summary> /// Sets the editor controlling this window, and the criteria about to be deleted /// </summary> /// <param name="editor">The editor which spawned this window</param> /// <param name="c">The criteria about to be deleted</param> public void SetQuestEditor(CustomQuestEditor editor, Criteria c) { questEditor = editor; criteraToDelete = c; }
/// <summary> /// Sets the quest editor /// </summary> /// <param name="editor">The editor who spawned this window</param> public void SetQuestEditor(CustomQuestEditor editor) { questEditor = editor; }
/// <summary> /// Sets the quest editor and the criteria about to be converted /// </summary> /// <param name="editor">The editor who spawned this window</param> /// <param name="c">The criteria being converted</param> public void SetQuestEditor(CustomQuestEditor editor, Criteria c) { questEditor = editor; criteriaToConvert = c; }
/// <summary> /// Sets the quest editor and the reward about to be converted /// </summary> /// <param name="editor">The editor who spawned this window</param> /// <param name="r">The reward being converted</param> public void SetQuestEditor(CustomQuestEditor editor, Reward r) { questEditor = editor; rewardToConvert = r; }
/// <summary> /// Sets the quest editor and the quest node about to be deleted /// </summary> /// <param name="editor">The editor who spawned this window</param> /// <param name="qn">The quest node being deleted</param> public void SetQuestEditor(CustomQuestEditor editor, QuestNode qn) { questEditor = editor; nodeToDelete = qn; }
/// <summary> /// Sets the editor controlling this window, and the reward about to be deleted /// </summary> /// <param name="editor">The editor which spawned this window</param> /// <param name="r">The reward about to be deleted</param> public void SetQuestEditor(CustomQuestEditor editor, Reward r) { questEditor = editor; rewardToDelete = r; }