Example #1
0
 /// <summary>
 /// Sets the quest editor and the quest about to be converted
 /// </summary>
 /// <param name="editor">The editor who spawned this window</param>
 /// <param name="q">The quest being converted</param>
 public void SetQuestEditor(CustomQuestEditor editor, Quest q)
 {
     questEditor   = editor;
     questToDelete = q;
 }
 /// <summary>
 /// Sets the editor controlling this window, and the criteria about to be deleted
 /// </summary>
 /// <param name="editor">The editor which spawned this window</param>
 /// <param name="c">The criteria about to be deleted</param>
 public void SetQuestEditor(CustomQuestEditor editor, Criteria c)
 {
     questEditor     = editor;
     criteraToDelete = c;
 }
Example #3
0
 /// <summary>
 /// Sets the quest editor
 /// </summary>
 /// <param name="editor">The editor who spawned this window</param>
 public void SetQuestEditor(CustomQuestEditor editor)
 {
     questEditor = editor;
 }
 /// <summary>
 /// Sets the quest editor and the criteria about to be converted
 /// </summary>
 /// <param name="editor">The editor who spawned this window</param>
 /// <param name="c">The criteria being converted</param>
 public void SetQuestEditor(CustomQuestEditor editor, Criteria c)
 {
     questEditor       = editor;
     criteriaToConvert = c;
 }
Example #5
0
 /// <summary>
 /// Sets the quest editor and the reward about to be converted
 /// </summary>
 /// <param name="editor">The editor who spawned this window</param>
 /// <param name="r">The reward being converted</param>
 public void SetQuestEditor(CustomQuestEditor editor, Reward r)
 {
     questEditor     = editor;
     rewardToConvert = r;
 }
Example #6
0
 /// <summary>
 /// Sets the quest editor and the quest node about to be deleted
 /// </summary>
 /// <param name="editor">The editor who spawned this window</param>
 /// <param name="qn">The quest node being deleted</param>
 public void SetQuestEditor(CustomQuestEditor editor, QuestNode qn)
 {
     questEditor  = editor;
     nodeToDelete = qn;
 }
Example #7
0
 /// <summary>
 /// Sets the editor controlling this window, and the reward about to be deleted
 /// </summary>
 /// <param name="editor">The editor which spawned this window</param>
 /// <param name="r">The reward about to be deleted</param>
 public void SetQuestEditor(CustomQuestEditor editor, Reward r)
 {
     questEditor    = editor;
     rewardToDelete = r;
 }