Esempio n. 1
0
        Vector2 Trilateration(EstimoteUnityBeacon b1, EstimoteUnityBeacon b2, EstimoteUnityBeacon b3)
        {
            Vector2 position = new Vector2();

            //get the custom beacons to get data from Unity
            CustomBeacon c1 = FindCustomBeacon(b1);
            CustomBeacon c2 = FindCustomBeacon(b2);
            CustomBeacon c3 = FindCustomBeacon(b3);

            //get estimated distances from each estimoteBeacon
            float d1 = GetBeaconDistance(b1.RSSI);
            float d2 = GetBeaconDistance(b2.RSSI);
            float d3 = GetBeaconDistance(b3.RSSI);

            //temp variables set 1
            float A = (c1.transform.position.x * c1.transform.position.x) + (c1.transform.position.y * c1.transform.position.y) - (d1 * d1);
            float B = (c2.transform.position.x * c2.transform.position.x) + (c2.transform.position.y * c2.transform.position.y) - (d2 * d2);
            float C = (c3.transform.position.x * c3.transform.position.x) + (c3.transform.position.y * c3.transform.position.y) - (d3 * d3);

            //temp variable set 2
            float x32 = c3.transform.position.x - c2.transform.position.x;
            float x13 = c1.transform.position.x - c3.transform.position.x;
            float x21 = c2.transform.position.x - c1.transform.position.x;
            float y32 = c3.transform.position.y - c2.transform.position.y;
            float y13 = c1.transform.position.y - c3.transform.position.y;
            float y21 = c2.transform.position.y - c1.transform.position.y;

            //use temp variabales in trilateration equation to get position
            position.x  = (A * y32) + (B * y13) + (C * y21);
            position.x /= (2 * ((c1.transform.position.x * y32) + (c2.transform.position.x * y13) + (c3.transform.position.x * y21)));
            position.y  = (A * x32) + (B * x13) + (C * x21);
            position.y /= (2 * ((c1.transform.position.y * y32) + (c2.transform.position.y * y13) + (c3.transform.position.y * y21)));
            return(position);
        }
Esempio n. 2
0
 //return true if found
 public bool SelectBeacon(CustomBeacon _beacon)
 {
     DeselectBeacon();
     for (int i = 0; i < estimoteBeacons.Count; i++)
     {
         if (estimoteBeacons[i].Major == _beacon.major && estimoteBeacons[i].Minor == _beacon.minor)
         {
             selectedBeacon = estimoteBeacons[i];
             _beacon.SelectBeacon();
             return(true);
         }
     }
     return(false);
     //selectedBeacon = null;
 }