Esempio n. 1
0
        /// <summary>
        ///     Edits the given object value using the editor style provided by
        ///     GetEditorStyle.  A service provider is provided so that any
        ///     required editing services can be obtained.
        /// </summary>
        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            object returnValue = value;

            if (provider == null)
            {
                return(value);
            }

            IWindowsFormsEditorService edSvc = (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService));

            if (edSvc != null)
            {
                if (cursorUI == null)
                {
                    cursorUI = new CursorUI(this);
                }
                cursorUI.Start(edSvc, value);
                edSvc.DropDownControl(cursorUI);
                value = cursorUI.Value;
                cursorUI.End();
            }

            return(value);
        }
 void Start()
 {
     im = GlobalVars.interact_mode;
     aui = GlobalVars.action_text_ui;
     cui = GlobalVars.cursor_ui;
     inv = GlobalVars.inventory;
 }
Esempio n. 3
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 public void OnBeginDrag(PointerEventData eventData)
 {
     //print (eventData.pointerDrag);
     GameManager.GetMenu("InvButton").GetComponentInChildren <SelectedSlotScript>().UpdateSlot(item);
     GameManager.slotItem    = item;
     GameManager.currentItem = item;
     //CursorScript.EnableCursor ();
     CursorUI.EnableCursor();
     isOn = true;
 }
Esempio n. 4
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        public TextFieldUI()
        {
            cursor = new CursorUI(this)
            {
                PanelColor = Theme.SpecialColor
            };

            Add(currentDisplay);
            Add(editingDisplay);

            editingDisplay.Add(cursor);
        }
Esempio n. 5
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    void Update()
    {
        if (Input.GetMouseButtonDown(0) && IsOn(GetMenu("Speech")))
        {
            TurnOffMenu(GetMenu("Speech"));
        }

        if (!Input.GetMouseButton(0))
        {
            currentItem = null;
            CursorUI.DisbleCursor();
        }
    }
Esempio n. 6
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		public override object EditValue (ITypeDescriptorContext context,
			IServiceProvider provider, object value)
		{
			if (provider == null)
				return value;

			IWindowsFormsEditorService service = 
				(IWindowsFormsEditorService)provider.GetService (typeof (IWindowsFormsEditorService));

			if (service == null)
				return value;

			CursorUI ui = new CursorUI (this, service, value);
			service.DropDownControl (ui);

			return ui.Value;
		}
    public void Start()
    {
        im = GlobalVars.interact_mode;

        dm = GlobalVars.dialogue_manager;

        cui = GlobalVars.cursor_ui;

        dui = GlobalVars.description_ui;
        aui = GlobalVars.action_text_ui;

        if(GlobalVars.database == null || dm == null || im == null || GlobalVars.database == null)
            this.enabled = false; // dont run script if we are missing dependacies
        else
            myData = GlobalVars.database.GetCharacter(CharacterId);

        MouseOver = false;
    }
 public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
 {
     if (provider != null)
     {
         IWindowsFormsEditorService edSvc = (IWindowsFormsEditorService) provider.GetService(typeof(IWindowsFormsEditorService));
         if (edSvc == null)
         {
             return value;
         }
         if (this.cursorUI == null)
         {
             this.cursorUI = new CursorUI(this);
         }
         this.cursorUI.Start(edSvc, value);
         edSvc.DropDownControl(this.cursorUI);
         value = this.cursorUI.Value;
         this.cursorUI.End();
     }
     return value;
 }
Esempio n. 9
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        public override object EditValue(ITypeDescriptorContext context,
                                         IServiceProvider provider, object value)
        {
            if (provider == null)
            {
                return(value);
            }

            IWindowsFormsEditorService service =
                (IWindowsFormsEditorService)provider.GetService(typeof(IWindowsFormsEditorService));

            if (service == null)
            {
                return(value);
            }

            CursorUI ui = new CursorUI(this, service, value);

            service.DropDownControl(ui);

            return(ui.Value);
        }
Esempio n. 10
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        public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
        {
            if (provider is null)
            {
                return(value);
            }
            if (!(provider.GetService(typeof(IWindowsFormsEditorService)) is IWindowsFormsEditorService edSvc))
            {
                return(value);
            }

            if (_cursorUI is null)
            {
                _cursorUI = new CursorUI(this);
            }

            _cursorUI.Start(edSvc, value);
            edSvc.DropDownControl(_cursorUI);
            value = _cursorUI.Value;
            _cursorUI.End();

            return(value);
        }
Esempio n. 11
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 private void Awake()
 {
     cursorMaterial = Renderer.material;
     terrainEditor  = GetComponent <TerrainEditor>();
     CursorUI       = GetComponentInChildren <CursorUI>();
 }
Esempio n. 12
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 public void OnBeginDrag(PointerEventData eventData)
 {
     GameManager.currentItem = item;
     //CursorScript.EnableCursor ();
     CursorUI.EnableCursor();
 }
    void Start()
    {
        rm = GlobalVars.room_manager;
        im = GlobalVars.interact_mode;
        aui = GlobalVars.action_text_ui;

        cui = GlobalVars.cursor_ui;

        MouseOver = false;
    }
    void Start()
    {
        db = GlobalVars.database;
        if(db == null) // no database, means script cant do shit
            this.enabled = false;
        else
        {
            myObjectData = db.GetObject(object_id);

            if(myObjectData == null)
                this.enabled = false;
        }

        im = GlobalVars.interact_mode;

        aui = GlobalVars.action_text_ui;
        di = GlobalVars.description_ui;

        inv = GlobalVars.inventory;

        cui = GlobalVars.cursor_ui;

        MouseOver = false;
    }