/// <summary>
 /// When pressing the equip/use button, we determine which of the two methods to call
 /// </summary>
 public virtual void EquipOrUse()
 {
     if (CurrentlySelectedInventorySlot.Equippable())
     {
         CurrentlySelectedInventorySlot.Equip();
     }
     if (CurrentlySelectedInventorySlot.Usable())
     {
         CurrentlySelectedInventorySlot.Use();
     }
 }
Esempio n. 2
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 /// <summary>
 /// When pressing the equip/use button, we determine which of the two methods to call
 /// </summary>
 public virtual void EquipOrUse()
 {
     if (CurrentlySelectedInventorySlot.Equippable())
     {
         CurrentlySelectedInventorySlot.Equip();
     }
     if (CurrentlySelectedInventorySlot.Usable())
     {
         //CurrentlySelectedInventorySlot.Use();
         MMInventoryEvent.Trigger(MMInventoryEventType.PickTarget, CurrentlySelectedInventorySlot,
                                  TargetInventoryDisplay.TargetInventoryName, TargetInventoryDisplay.TargetInventory.Content[CurrentlySelectedInventorySlot.Index], 0, 0);
         CloseInventory();
     }
 }