public static void AddRayMarchingShape(RayMarchingShape shape) { if (_shapes?.IndexOf(shape) < 0) { _shapes.Add(shape); } }
public static void RemoveRayMarchingShape(RayMarchingShape shape) { _shapes?.Remove(shape); }
public static void AddRayMarchingShape(RayMarchingShape shape) { if (_shapes?.IndexOf(shape) < 0) { _shapes.Add(shape); } }
public static void RemoveRayMarchingShape(RayMarchingShape shape) { _shapes?.Remove(shape); }