Esempio n. 1
0
 /// <summary>
 /// 单位死亡后触发的事件
 /// </summary>
 /// <param name="deadUnit">死去的单位</param>
 public virtual void Event_UnitDied(Unit deadUnit)
 {
     if (CurrentStagePart != null)
     {
         CurrentStagePart.Event_UnitDied(deadUnit);
         if (deadUnit == Player)
         {
             Event_PlayerDied(deadUnit);
         }
     }
 }