Esempio n. 1
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 /// <summary>
 /// 计时器时间到
 /// </summary>
 /// <param name="timer">时间到的计时器</param>
 public virtual void Event_TimerRing(Timer timer)
 {
     if (CurrentStagePart != null)
     {
         CurrentStagePart.Event_TimerRing(timer);
     }
 }
Esempio n. 2
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 /// <summary>
 /// 使关卡尝试触发事件
 /// </summary>
 public virtual void Touch()
 {
     if (CurrentStagePart != null)
     {
         CurrentStagePart.Touch();
     }
 }
Esempio n. 3
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 /// <summary>
 /// 玩家死亡后触发的事件
 /// </summary>
 /// <param name="player"></param>
 public virtual void Event_PlayerDied(Unit player)
 {
     if (CurrentStagePart != null)
     {
         CurrentStagePart.Event_PlayerDied(player);
     }
     if (failWhenPlayerDied)
     {
         Fail("玩家已经死亡");
     }
 }
Esempio n. 4
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 /// <summary>
 /// 单位死亡后触发的事件
 /// </summary>
 /// <param name="deadUnit">死去的单位</param>
 public virtual void Event_UnitDied(Unit deadUnit)
 {
     if (CurrentStagePart != null)
     {
         CurrentStagePart.Event_UnitDied(deadUnit);
         if (deadUnit == Player)
         {
             Event_PlayerDied(deadUnit);
         }
     }
 }
Esempio n. 5
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 /// <summary>
 /// 读取关卡片段(用于游戏中切换)
 /// </summary>
 /// <param name="stagePart"></param>
 public void LoadStagePart(int part)
 {
     SwitchStagePart(part);
     PartChanged(part, currentStagePartIndex);
     CurrentStagePart.Initialize();
 }
Esempio n. 6
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 /// <summary>
 /// 读取关卡片段(从该片段开始游戏)
 /// </summary>
 /// <param name="stagePart"></param>
 public virtual void StartFromStagePart(int part)
 {
     SwitchStagePart(part);
     CurrentStagePart.StartFormThis();
     CurrentStagePart.Initialize();
 }