private static void Init() { var fpsCounter = new SadConsole.Game.FPSCounterComponent(SadConsole.Game.Instance); SadConsole.Game.Instance.Components.Add(fpsCounter); fpsCounter.Enabled = ENABLE_FPS_COUNTER; fpsCounter.Visible = ENABLE_FPS_COUNTER; CurrentMap = GenerateMap(); AddPlayer(Coord.Get(5, 6)); AddTestDummy(Coord.Get(73, 23)); MapConsole = CurrentMap.CreateRenderer(MapConsoleWidth, MapConsoleHeight); MapConsole.CenterViewportOn(Player.Position); // Set our new console as the thing to render and process SadConsole.Global.CurrentScreen = MapConsole; SadConsole.Global.FocusedConsoles.Set(MapConsole); SadConsole.Settings.ResizeMode = SadConsole.Settings.WindowResizeOptions.Stretch; }