private static void ProcessDrop(ActiveChar character, int invSlot, ref bool moveMade) { if (!CanDrop(invSlot)) { Display.Screen.AddResult(new Results.BattleMsg("Can't drop slot " + (invSlot + 1))); return; } Loc2D loc = character.CharLoc; if (!CanItemLand(loc)) { Display.Screen.AddResult(new Results.BattleMsg("Can't drop here!")); return; } moveMade = true; int itemIndex = Inventory[invSlot]; int mapSlot = CurrentMap.AddItem(new Item(itemIndex, 1, "", false, loc)); Inventory[invSlot] = -1; Display.Screen.AddResult(new Results.SE("magic693")); Display.Screen.AddResult(new Results.AddItem(CurrentMap, mapSlot)); Display.Screen.AddResult(new Results.BattleMsg(character.Name + " dropped a " + Data.GameData.ItemDex[itemIndex].Name + ".")); }