public List<Card> DoubleDown(Card card, int amount) { CurrentBet = CurrentBet + amount; Bank -= amount; CurrentHand.Add(card); playerNotify(card, i); return CurrentHand; }
//Adds card to hand, returns new total public List<Card> Hit(Card card) { CurrentHand.Add(card); if(Hand4 != null) { Hand4.Add(card); } playerNotify(card, i); return CurrentHand; }
public void newHand() { numOfHands = (numOfHands + 1) % Players.Count; piles.Clear(); piles.Add(0); lastRasePlayer = 0; currentRaise = 0; deck = shuffle(); cardsOnTable.Clear(); CurrentHand.Clear(); Hand = new Business.DomainModel.Hand(); foreach (KeyValuePair <int, Player> player in Players) { if (player.Value.currentMoney < this.table.BuyInMin) { UserRepository rep = new UserRepository(); User user = rep.ReadByUsername(player.Value.username); if (user.money >= table.BuyInMax) { player.Value.currentMoney += table.BuyInMax; user.money -= table.BuyInMax; rep.UpdateMoney(user.username, user.money); } else if (user.money > table.BuyInMin) { player.Value.currentMoney += table.BuyInMin; user.money -= table.BuyInMin; rep.UpdateMoney(user.username, user.money); } else { continue; } } player.Value.stakesMoney = 0; CurrentHand.Add(player.Key); Hand.username.Add(player.Key.ToString(), player.Value.username); } //for (int j = 0; j < numOfHands; j++) //{ // int tmp = CurrentHand[0]; // for (int i = 0; i < CurrentHand.Count - 1; i++) // CurrentHand[i] = CurrentHand[i + 1]; // CurrentHand[CurrentHand.Count - 1] = tmp; //} }
// 카드를 뽑는다 public bool DrawCard() { if (CurrentStageDeck.Count == 0 || CurrentHand.Count > 4) { return(false); } int randCardNum = UnityEngine.Random.Range(0, CurrentStageDeck.Count); // 카드 데이터를 기반으로 실제 카드로 바꿈 CurrentHand.Add(CreateCard(CurrentStageDeck[randCardNum])); CurrentStageDeck.RemoveAt(randCardNum); return(true); }
/// <summary> /// Adds the card to the player's hand and triggers the OnCardAddedToHand event /// </summary> /// <param name="cardData"></param> public void AddCardToHand(Card card) { CurrentHand.Add(card); card.HandAnimationModule.Show(); OnCardAddedToHand?.Invoke(card); }