public override void Update(float elapsed) { Block.Update(elapsed); if (DrawCheck == 1) { for (int i = 0; i < 4; i++) { B[i].Update(elapsed); } } CurrentBlockState.Update(elapsed); Sprite.Position = Block.Position; base.Update(elapsed); }
public void ResetTransition() { CurrentBlockState.ResetTransition(); }
public virtual void BigHitTransition() { CurrentBlockState.BigHitTransition(); }