private void OnTriggerEnter(Collider other) { //death stuffs if (other.tag == "Enemy") { _poppedEffect.Play(); _controller.Dead(_cubeInfoSO.deathTime); print("dead"); } if (other.tag == "TheVoid") { _controller.Dead(_cubeInfoSO.deathTime, false, false); print("dead"); } if (other.tag == "Blaster") { _controller.Dead(_cubeInfoSO.deathTime); Instantiate(_cubeInfoSO.burnedEffectsA[0], transform.position, transform.rotation); print("dead"); } if (other.tag == "Pusher") { _controller.Dead(_cubeInfoSO.deathTime, false, false); print("dead"); } if (other.tag == "Hammer") { _controller.Dead(_cubeInfoSO.deathTime, false, false); print("dead"); } if (other.tag == "Smasher") { _controller.Dead(_cubeInfoSO.deathTime, false, false, false); if (!_ground) { _controller.GetRigidbody().AddForce(Vector3.down * 10, ForceMode.Impulse); } TheCubeGameManager.playerMesh.transform.localPosition = Vector3.down * 0.5f; TheCubeGameManager.playerMesh.transform.localScale = new Vector3(TheCubeGameManager.playerMesh.transform.localScale.x, TheCubeGameManager.playerMesh.transform.localScale.x / 2, TheCubeGameManager.playerMesh.transform.localScale.z / 10); print("dead"); } //other if (other.tag == "Launcher") { print("inLaucher!"); Launcher launch = other.GetComponent <Launcher>(); if (launch != null) { _currentLauncher = launch; } _inLauncher = true; } if (other.tag == "Bouncer") { print("inBouncer!"); Bouncer bouncer = other.GetComponent <Bouncer>(); if (bouncer != null) { _currentBouncer = bouncer; } _groundJumpActive = false; _inBouncer = true; } if (other.tag == "Booster") { print("SPEEDBOOST!"); _inBooster = true; } if (other.tag == "Moving") { print("inMovingObject"); _onMovingObject = true; Rigidbody movingRb = other.GetComponent <Rigidbody>(); if (movingRb != null) { _movingRb = movingRb; } } if (other.tag == "CameraEdit") { _currentCameraEdit = other.GetComponent <CameraEditSettings>(); if (_currentCameraEdit != null) { print("moving camera.."); cameraFollow.SetOffset(_currentCameraEdit.newCameraOffset); } } }