public void GivenCubeController_WhenClickedForTheSecondTime_ThenSoundPlayed() { // Given var soundServiceMock = new Mock <ISoundService>(); var soundService = soundServiceMock.Object; var cubeController = new CubeController(100, null, soundService, null); // When cubeController.Click(); cubeController.Click(); // Then soundServiceMock.Verify(x => x.PlaySound()); }
public void GivenCube_WhenClickedForTheSecondTime_ThenExplosionMovementInitialized() { // Given var movementServiceMock = new Mock <IMovementService>(); var movementService = movementServiceMock.Object; var startingPosition = new Vector3(0, 0, 0); var movementDirection = new Vector3(5, 5, 5); const float movementSpeed = 5f; var quadCubeController = new QuadCubeController(movementService, movementDirection); var cubeController = new CubeController(100, movementService, null, null); // When cubeController.QuadCubeControllers = new[] { quadCubeController }; quadCubeController.MovementSpeed = movementSpeed; quadCubeController.MyGameObjectPosition = startingPosition; cubeController.Click(); cubeController.Click(); // Then movementServiceMock.Verify(x => x.InitializeMovementInGivenDirection(startingPosition, movementDirection, movementSpeed)); }
public void GivenCube_WhenClicked_ThenMovementInitialized() { // Given var startingPosition = new Vector3(0, 0, 0); var targetPosition = new Vector3(1, 1, 1); var numberOfMoves = 100; var movementServiceMock = new Mock <IMovementService>(); var movementService = movementServiceMock.Object; var cubeController = new CubeController(numberOfMoves, movementService, null, null); // When cubeController.MyGameObjectPosition = startingPosition; cubeController.AnchorGameObjectPosition = targetPosition; cubeController.Click(); // Then movementServiceMock.Verify(x => x.InitializeMovementTowardsPosition(startingPosition, numberOfMoves, targetPosition)); }
public void OnInputClicked(InputClickedEventData eventData) { _cubeController.Click(); }