public void Click() { HowToPlayHolder.Hide(); MainMenuHolder.Hide(); OptionsHolder.Hide(); CreditsHolder.Show(); }
void OnTriggerEnter(Collider other) { //Animator creditsAnimator = GameObject.Find("CreditsHolder").GetComponent<Animator>(); CreditsHolder newCreditsholder = (CreditsHolder)FindObjectOfType(typeof(CreditsHolder)); Animator creditsAnimator = newCreditsholder.GetComponent <Animator>(); creditsAnimator.SetBool("CreditsRoll", true); creditsAnimator.gameObject.GetComponent <RotateIntoView>().rotateToFrontOfView(); }
public void Click() { if (PauseMenu.self) { PauseMenu.self.isInSubMenu = true; } HowToPlayHolder.Hide(); CreditsHolder.Hide(); MainMenuHolder.Hide(); OptionsHolder.Show(); }
public void SetCreditHolder(CreditsHolder holder) { creditsHolder.creditHoldert.DataContext = holder; }