public void Click()
 {
     HowToPlayHolder.Hide();
     MainMenuHolder.Hide();
     OptionsHolder.Hide();
     CreditsHolder.Show();
 }
    void OnTriggerEnter(Collider other)
    {
        //Animator creditsAnimator = GameObject.Find("CreditsHolder").GetComponent<Animator>();
        CreditsHolder newCreditsholder = (CreditsHolder)FindObjectOfType(typeof(CreditsHolder));
        Animator      creditsAnimator  = newCreditsholder.GetComponent <Animator>();

        creditsAnimator.SetBool("CreditsRoll", true);
        creditsAnimator.gameObject.GetComponent <RotateIntoView>().rotateToFrontOfView();
    }
    public void Click()
    {
        if (PauseMenu.self)
        {
            PauseMenu.self.isInSubMenu = true;
        }

        HowToPlayHolder.Hide();
        CreditsHolder.Hide();
        MainMenuHolder.Hide();
        OptionsHolder.Show();
    }
Beispiel #4
0
 public void SetCreditHolder(CreditsHolder holder)
 {
     creditsHolder.creditHoldert.DataContext = holder;
 }