Esempio n. 1
0
        private void PrintStartMessage(string group, PlayGround game)
        {
            var message = new StringBuilder("开始游戏!\n");

            message.AppendLine("---------------------------------");
            message.AppendLine("命令列表: (您随时都可以使用/help查看命令)");
            message.AppendLine("   落子: x坐标y坐标");
            message.AppendLine("   退出: /ge");
            message.AppendLine("   投降: /gf");
            message.AppendLine("   投票结束: /ve");
            message.AppendLine("   查看Gomoku Credit: /gc");
            message.AppendLine("   查看Gomoku Credit排行榜: /gt");
            message.AppendLine("---------------------------------");

            switch (game.Role)
            {
            case Role.Black:
                message.Append($"黑方:{CqCode.At(game.BlackPlayer)}先手!请{CqCode.At(game.BlackPlayer)}走子!");
                break;

            case Role.White:
                message.Append($"白方:{CqCode.At(game.WhitePlayer)}先手!请{CqCode.At(game.WhitePlayer)}走子!");
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            _mahuaApi.SendGroupMessage(group)
            .Text(message.ToString())
            .Newline()
            .Text(CqCode.Image($"{game.GameId}\\ChessBoard_{game.Steps}.jpg"))
            .Done();
        }
Esempio n. 2
0
        private void PlayerJoinGame(PlayGround game, GroupMessageReceivedContext context)
        {
            var result = game.PlayerJoinGame(context.FromQq);

            switch (result)
            {
            case PlayerJoinStat.GameFull:
                _mahuaApi.SendGroupMessage(context.FromGroup, "游戏已满,请等待游戏结束");
                return;

            case PlayerJoinStat.HaveJoined:
                _mahuaApi.SendGroupMessage(context.FromGroup, "你已经加入过了");
                return;

            case PlayerJoinStat.Success:
                if (game.GameFull)
                {
                    _mahuaApi.SendGroupMessage(context.FromGroup, $"白方:{CqCode.At(context.FromQq)}成功加入!");
                    game.StartGame();
                    PrintStartMessage(context.FromGroup, game);
                }
                else
                {
                    _mahuaApi.SendGroupMessage(context.FromGroup, $"黑方:{CqCode.At(context.FromQq)}成功加入!");
                }
                return;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
        public void Handle(CommandContext context, GomokuPlayerJoinGameCommand command, params object[] handleObjects)
        {
            var game     = (PlayGround)handleObjects[0];
            var mahuaApi = CommandFactory.GetMahuaApi();

            var result = game.PlayerJoinGame(context.From);

            switch (result)
            {
            case PlayerJoinStat.GameFull:
                mahuaApi.SendGroupMessage(context.FromGroup, "游戏已满,请等待游戏结束");
                return;

            case PlayerJoinStat.HaveJoined:
                mahuaApi.SendGroupMessage(context.FromGroup, "你已经加入过了");
                return;

            case PlayerJoinStat.Success:
                if (game.GameFull)
                {
                    mahuaApi.SendGroupMessage(context.FromGroup, $"白方:{CqCode.At(context.From)}成功加入!");
                    game.StartGame();
                    PrintStartMessage(context.FromGroup, game, mahuaApi);
                }
                else
                {
                    mahuaApi.SendGroupMessage(context.FromGroup, $"黑方:{CqCode.At(context.From)}成功加入!");
                }
                return;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
        public void Handle(CommandContext context, GomokuPlayerSurrenderCommand command, params object[] handleObjects)
        {
            var game     = (PlayGround)handleObjects[0];
            var mahuaApi = CommandFactory.GetMahuaApi();

            if (game.IsActivatedAndValid(context.From))
            {
                var isBlackWin = game.BlackPlayer != context.From;
                mahuaApi.SendGroupMessage(context.FromGroup)
                .Text($"{CqCode.At(context.From)}选择了投降!")
                .Newline()
                .Text(game.GetWinMessage(isBlackWin))
                .Done();
            }
        }
        public void Handle(CommandContext context, GomokuPlayerVoteEndCommand command, params object[] handleObjects)
        {
            var game     = (PlayGround)handleObjects[0];
            var mahuaApi = CommandFactory.GetMahuaApi();

            if (game.IsActivatedAndValid(context.From))
            {
                if (game.VoteForEnd.isVoting && game.IsMessageFromPlayer(context.From) && context.From != game.VoteForEnd.qq)
                {
                    mahuaApi.SendGroupMessage(context.FromGroup, $"投票通过,结束ID为{game.GameId}的游戏");
                    game.Dispose();
                }
                else if (!game.VoteForEnd.isVoting && game.IsMessageFromPlayer(context.From))
                {
                    mahuaApi.SendGroupMessage(context.FromGroup, $"{CqCode.At(context.From)}发起结束游戏投票!同意请输入/ve");
                    game.VoteForEnd = (context.From, true);
                }
            }
        }
        public void Handle(CommandContext context, GomokuPlayerExitCommand command, params object[] handleObjects)
        {
            var game = (PlayGround)handleObjects[0];

            if (game != null && game.IsMessageFromPlayer(context.From))
            {
                var sb = new StringBuilder();
                sb.Append($"{CqCode.At(context.From)}离开游戏,游戏结束!");

                if (game.GameStarted)
                {
                    sb.Append($"\n根据退赛惩罚机制,{CqCode.At(context.From)}将会被扣除20000点Gomoku Credit");
                    GomokuCredit.SetOrIncreaseCredit(context.From, -30000);
                }
                CommandFactory.GetMahuaApi().SendGroupMessage(context.FromGroup, sb.ToString());

                game.Dispose();
            }
        }
Esempio n. 7
0
        public void Handle(CommandContext context, GomokuPlayerGoCommand command, params object[] handleObjects)
        {
            var game = (PlayGround)handleObjects[0];

            var mahuaApi = CommandFactory.GetMahuaApi();

            if (game.IsActivatedAndValid(context.From) && game.IsBlackOrWhiteTurn(context.From))
            {
                var dropResult = game.ProcessGoCommand(context.Message);
                switch (dropResult.GameState)
                {
                case GameState.Success:
                    mahuaApi.SendGroupMessage(context.FromGroup)
                    .Text($"{(game.Role == Role.White ? "黑方成功落子" : "白方成功落子")}: [{dropResult.DropPoint.X},{Axis.NumberToYAxis(dropResult.DropPoint.Y)}]")
                    .Newline()
                    .Text(CqCode.Image($"{game.GameId}\\ChessBoard_{game.Steps}.jpg"))
                    .Done();
                    break;

                case GameState.IllegalDropLocation:
                    mahuaApi.SendGroupMessage(context.FromGroup, "诶呀,您落子的位置好像不太合理,再重新试试吧?");
                    return;

                case GameState.AbortCuzChessBoardFull:
                    mahuaApi.SendGroupMessage(context.FromGroup)
                    .Text("棋盘上已经没有地方了,和棋!")
                    .Newline()
                    .Text("游戏结束!")
                    .Done();
                    game.Dispose();
                    return;

                case GameState.IrrelevantMessage:
                    return;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                var winResult = game.IsWin(dropResult.DropPoint.X, dropResult.DropPoint.Y);
                if (winResult != Chessman.Empty)
                {
                    var isBlackWin = winResult == Chessman.Black;
                    mahuaApi.SendGroupMessage(context.FromGroup, game.GetWinMessage(isBlackWin));
                }
                else
                {
                    mahuaApi.SendGroupMessage(context.FromGroup, $"请{(game.Role == Role.White ? $"白方{CqCode.At(game.WhitePlayer)}走子!" : $"黑方{CqCode.At(game.BlackPlayer)}走子!")}");
                }
            }
        }