public static BloodBarScript Create(Transform parent, GameObject target, bool isMy) { GameObject obj = Resources.Load("BloodBar/BloodBar") as GameObject; GameObject bloodBarObj = Instantiate(obj, parent); BloodBarScript script = bloodBarObj.GetComponent <BloodBarScript>(); script.m_parent = target; script.setColor(isMy); return(script); }
public void addBloodBar() { bloodBarScript = BloodBarScript.Create(GameObject.Find("LowCanvas").transform, transform.Find("BloodPoint").gameObject, true); }