Esempio n. 1
0
    void Update()
    {
        controllerInput.Update();
        if (controllerInput.GetButtonDown(ControllerButton.Y))
        {
            PreProcess();
        }
        if (controllerInput.GetButtonDown(ControllerButton.X))
        {
            StartStage();
        }

        if (dangoTrigger)
        {
            StartDango();
            dangoTrigger = false;
        }

        if (bottleTrigger)
        {
            StartBottle();
            bottleTrigger = false;
        }

        if (sakuraTrigger)
        {
            StartSakura();
            sakuraTrigger = false;
        }
    }
Esempio n. 2
0
 protected virtual void Update()
 {
     if (m_ControllerInput != null)
     {
         for (int i = 0, imax = m_Buttons.Length; i < imax; ++i)
         {
             if (m_Buttons[i].value != null)
             {
                 if (m_ControllerInput.GetButtonDown(m_Buttons[i].key))
                 {
                     m_Buttons[i].OnPointerEnter(m_EventData);
                 }
                 else if (m_ControllerInput.GetButtonUp(m_Buttons[i].key))
                 {
                     m_Buttons[i].OnPointerExit(m_EventData);
                 }
                 //
                 if (m_ControllerInput.GetButtonDown(((uint)m_Buttons[i].key >> 16)))
                 {
                     m_Buttons[i].OnPointerClick(m_EventData);
                 }
             }
         }
     }
 }
Esempio n. 3
0
    private Vector3 GetMotionInput()
    {
#if UNITY_EDITOR
        float hor = Input.GetAxis("Horizontal");
        float ver = Input.GetAxis("Vertical");
        //bool buttonA = Input.GetKeyDown(KeyCode.Joystick1Button0);
        bool jump = Input.GetKey(KeyCode.LeftControl);
#else
        m_xboxController.Update();
        float hor     = m_xboxController.GetAxisLeftThumbstickX();
        float ver     = m_xboxController.GetAxisLeftThumbstickY();
        bool  buttonA = m_xboxController.GetButtonDown(ControllerButton.A);
        bool  buttonB = m_xboxController.GetButtonDown(ControllerButton.B);
        bool  jump    = m_xboxController.GetButton(ControllerButton.A);
#endif
        hor = Mathf.Abs(hor) > 0.25f ? hor : 0;
        ver = Mathf.Abs(ver) > 0.25f ? ver : 0;
        bool pressed = hor != 0 || ver != 0;
        if (!pressed)
        {
            m_horAxis = Vector3.zero;
            m_verAxis = Vector3.zero;
            return(Vector3.zero);
        }
        if (m_horAxis == Vector3.zero)
        {
            // Compute new motion axes
            m_verAxis = Vector3.Normalize(ProjectXZ(Camera.main.transform.forward));
            m_horAxis = Vector3.Normalize(Quaternion.Euler(0, 90, 0) * m_verAxis);
        }
        return(hor * m_horAxis + ver * m_verAxis);
    }
Esempio n. 4
0
    // Update is called once per frame
    void Update()
    {
        // Needed //////////////////////////////////////////////////
        controllerInput.Update();
        ///////////////////////////////////////////////////////////

        if (isXboxController)
        {
            // RB: teleport to next camera
            if (controllerInput.GetButtonDown(ControllerButton.RightShoulder))
            {
                NextCam();
            }

            if (controllerInput.GetButtonDown(ControllerButton.LeftShoulder))
            {
                PreviousCam();
            }

            if (controllerInput.GetButtonDown(ControllerButton.X))
            {
                isUsingSetCams = !isUsingSetCams;
            }
        }
    }
Esempio n. 5
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 public virtual void ReadState(ControllerState outState)
 {
     //
     if (m_ControllerInput != null)
     {
         if (m_ControllerInput.connectionState != DeviceConnectionState.Connected)              // If not connected.
         {
             m_ControllerInput = null;
         }
     }
     if (m_ControllerInput == null)
     {
         // Search available controller...
         for (int i = 0, imax = m_ControllerInputs.Length; i < imax; ++i)
         {
             if (m_ControllerInputs[i] != null || m_ControllerInputs[i].connectionState == DeviceConnectionState.Connected)
             {
                 m_ControllerInput = m_ControllerInputs[i];
                 break;
             }
         }
         if (m_ControllerInput == null)
         {
             outState.connectionState = GvrConnectionState.Disconnected;
             return;
         }
     }
     //
     outState.connectionState = GvrConnectionState.Connected;          //(GvrConnectionState)m_ControllerInput.connectionState;
     // Touchpad
     outState.touchPos   = m_ControllerInput.GetTouchPos();
     outState.isTouching = m_ControllerInput.GetButton(DaydreamButton.Touch);
     outState.touchDown  = m_ControllerInput.GetButtonDown(DaydreamButton.Touch);
     outState.touchUp    = m_ControllerInput.GetButtonUp(DaydreamButton.Touch);
     // Click Button
     outState.clickButtonState = m_ControllerInput.GetButton(DaydreamButton.Click);
     outState.clickButtonDown  = m_ControllerInput.GetButtonDown(DaydreamButton.Click);
     outState.clickButtonUp    = m_ControllerInput.GetButtonUp(DaydreamButton.Click);
     // App Button
     outState.appButtonState = m_ControllerInput.GetButton(DaydreamButton.App);
     outState.appButtonDown  = m_ControllerInput.GetButtonDown(DaydreamButton.App);
     outState.appButtonUp    = m_ControllerInput.GetButtonUp(DaydreamButton.App);
     // Home Button
     outState.recentering = m_ControllerInput.GetButton(DaydreamButton.Home);
     outState.recentered  = m_ControllerInput.GetButtonUp(DaydreamButton.Home);
     // Fix recenter api.
     if (m_ControllerInput.GetButtonUp(DaydreamButton.Home))
     {
         m_ControllerInput.Recenter();
     }
     // Motions
     outState.orientation = m_ControllerInput.GetRotation();
     outState.accel       = m_ControllerInput.GetAccelerometer();
     outState.gyro        = m_ControllerInput.GetGyroscope();
 }
Esempio n. 6
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    void Update()
    {
        controllerInput.Update();
        isSelected = checkIsSelected();
        if (isSelected)
        {
            changeTransform();
        }

        if (controllerInput.GetButtonDown(ControllerButton.B))
        {
            gameObject.SetTransparent(!isTransparent);
        }
    }
Esempio n. 7
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    void next_result()
    {
        GameObject mapview = GameObject.Find("map_view");

        if (Input.GetKeyDown(KeyCode.JoystickButton4) || controllerInput.GetButtonDown(ControllerButton.RightShoulder))
        {
            counter = counter + 1;
            if (counter >= result_name.Length)
            {
                counter = counter - 1;
            }
            img         = (Texture2D)Resources.Load(result_name[counter]);
            filename_rr = result_name[counter];
            Debug.Log(result_name[counter]);
            colArray = new Color[colNum * rowNum];
            for (int i = 0; i < colNum; i++)
            {
                for (int j = 0; j < rowNum; j++)
                {
                    colArray[j * colNum + i] = (img.GetPixel(i, rowNum - j));
                }
            }
            Update_position(Current);
            mapview.GetComponent <load_map>().show_image(colNum, rowNum, result_name[counter]);
        }

        if (Input.GetKeyDown(KeyCode.JoystickButton5) || controllerInput.GetButtonDown(ControllerButton.LeftShoulder))
        {
            counter = counter - 1;
            if (counter <= 0)
            {
                counter = 0;
            }
            img         = (Texture2D)Resources.Load(result_name[counter]);
            filename_rr = result_name[counter];
            Debug.Log(result_name[counter]);
            colArray = new Color[colNum * rowNum];
            for (int i = 0; i < colNum; i++)
            {
                for (int j = 0; j < rowNum; j++)
                {
                    colArray[j * colNum + i] = (img.GetPixel(i, rowNum - j));
                }
            }
            Update_position(Current);
            mapview.GetComponent <load_map>().show_image(colNum, rowNum, result_name[counter]);
        }
    }
    protected virtual void Update()
    {
        if (m_ControllerInput != null)
        {
            if (m_ControllerInput.GetButtonDown(ControllerButton.PrimaryTrigger))
            {
                int i = 0, imax;
#if UNITY_5 && !UNITY_5_0 && !UNITY_5_1
                imax = Physics.OverlapSphereNonAlloc(m_Point.position, m_Radius, m_Colliders, layerMask);
#else
                m_Colliders = Physics.OverlapSphere(m_Point.position, m_Radius, layerMask);
                imax        = m_Colliders.Length;
#endif
                if (imax > 0)
                {
                    if (m_MaxObjects >= 0)
                    {
                        imax = Mathf.Min(imax, m_MaxObjects);
                    }
                    for (; i < imax; ++i)
                    {
                        AddPickObject(m_Colliders[i].transform);
                    }
                }
            }
            else if (!m_ControllerInput.GetButton(ControllerButton.PrimaryTrigger))
            {
                if (m_PickObjects.Count > 0)
                {
                    ClearPickObjects();
                }
            }
        }
    }
Esempio n. 9
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    private void LateUpdate()
    {
        //Seleção manual de jogador mais proximo
        if (selectedPlayer.IsMyBall() == false && team.GetSelectionMode() == GameOptionMode.manual)
        {
            if (ControllerInput.GetButtonDown(team.GetInputType(), team.GetInputs().Input_Selection))
            {
                PlayerController nearPlayer = null;
                if (selectedPlayer != null)
                {
                    nearPlayer = selectedPlayer.GetTeamPlayerNear();
                }
                else
                {
                    nearPlayer = gameMananger.GetPlayerNearBall(team);
                }

                if (nearPlayer != null && nearPlayer != selectedPlayer)
                {
                    SelectPlayer(nearPlayer);
                }
            }
        }


        SelectorUpdate();
    }
Esempio n. 10
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    void DebugDrawControllers()
    {
        for (uint controller = 1; controller < 2; ++controller)
        {
            GUILayout.Label("Controller " + (controller + 1));

            foreach (ControllerInput.Range range in System.Enum.GetValues(typeof(ControllerInput.Range)))
            {
                Vector2 val = ControllerInput.GetRange(controller, range);
                GUILayout.Label(ControllerInput.GetRangeName(range) + ": " + val);
            }
            foreach (ControllerInput.Button button in System.Enum.GetValues(typeof(ControllerInput.Button)))
            {
                string state = "";
                if (ControllerInput.GetButtonDown(controller, button))
                {
                    state += " Down";
                }
                if (ControllerInput.GetButton(controller, button))
                {
                    state += " Pressed";
                }
                if (ControllerInput.GetButtonUp(controller, button))
                {
                    state += " Up";
                }
                Indent(1, () => (GUILayout.Label(ControllerInput.GetButtonName(button) + ":" + state)));
            }

            GUILayout.Space(10.0f);
        }
    }
Esempio n. 11
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 public static bool GetButtonDown(this ControllerInput thiz, XimmerseButton buttonMask)
 {
     if (thiz == null)
     {
         return(false);
     }
     return(thiz.GetButtonDown((uint)buttonMask));
 }
        /// <summary>
        /// 获得指定按键是否在这一帧按下
        /// </summary>
        /// <param name="controllerButton"></param>
        /// <returns></returns>
        public bool GetButtonDown(XBoxControllerButton controllerButton)
        {
#if UNITY_METRO && !UNITY_EDITOR
            return(controllerInput.GetButtonDown((ControllerButton)controllerButton));
#else
            return(Input.GetButtonDown(TransformButtonId(controllerButton)));
#endif
        }
Esempio n. 13
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            public void Process()
            {
                // Save the previous Game Object
                GameObject gazeObjectPrevious = GetCurrentGameObject();

                CastRayFromGaze();
                UpdateCurrentObject();
                UpdateReticle(gazeObjectPrevious);

                // Handle input
                //if(!Input.GetMouseButtonDown(0)&&Input.GetMouseButton(0)) {
                //	HandleDrag();
                //} else if(Time.unscaledTime-pointerData.clickTime<clickTime) {
                //	// Delay new events until clickTime has passed.
                //} else if(!pointerData.eligibleForClick&&
                //		   (GvrViewer.Instance.Triggered||Input.GetMouseButtonDown(0)||
                //			GvrController.ClickButtonDown)) {
                //	// New trigger action.
                //	HandleTrigger();
                //} else if(!GvrViewer.Instance.Triggered&&!Input.GetMouseButton(0)&&
                //		   !GvrController.ClickButton) {
                //	// Check if there is a pending click to handle.
                //	HandlePendingClick();
                //}

                // Handle input
                if (!m_Controller.GetButtonDown(buttonClick) && m_Controller.GetButton(buttonClick))
                {
                    HandleDrag();
                }
                else if (Time.unscaledTime - pointerData.clickTime < clickTime)
                {
                    // Delay new events until clickTime has passed.
                }
                else if (!pointerData.eligibleForClick &&
                         (m_Controller.GetButtonDown(buttonClick)))
                {
                    // New trigger action.
                    HandleTrigger();
                }
                else if (!m_Controller.GetButton(buttonClick))
                {
                    // Check if there is a pending click to handle.
                    HandlePendingClick();
                }
            }
Esempio n. 14
0
    void Update()
    {
        // Needed //////////////////////////////////////////////////
        controllerInput.Update();
        ///////////////////////////////////////////////////////////

        if (controllerInput.GetButtonDown(ControllerButton.DPadLeft))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.x += .02f;
        }
        if (controllerInput.GetButtonDown(ControllerButton.DPadRight))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.x -= .02f;
        }
        if (controllerInput.GetButtonDown(ControllerButton.DPadUp))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.z += .02f;
        }
        if (controllerInput.GetButtonDown(ControllerButton.DPadDown))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.z -= .02f;
        }
        if (controllerInput.GetButtonDown(ControllerButton.RightShoulder))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.y += .02f;
        }
        if (controllerInput.GetButtonDown(ControllerButton.LeftShoulder))
        {
            this.gameObject.GetComponent <ViconTracking>().adjustVec.y -= .02f;
        }
    }
Esempio n. 15
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        public void Initialize(ButtonEvent buttonEvent)
        {
            switch (type)
            {
            case Type.Input_Button:
                Get     = () => (Input.GetButton(stringArg));
                GetDown = () => (Input.GetButtonDown(stringArg));
                GetUp   = () => (Input.GetButtonUp(stringArg));
                break;

            case Type.Input_Key:
                Get     = () => (Input.GetKey((KeyCode)intArg));
                GetDown = () => (Input.GetKeyDown((KeyCode)intArg));
                GetUp   = () => (Input.GetKeyUp((KeyCode)intArg));
                break;

            //case Type.CrossInput:
            //	Get     = ()=>(CrossInputManager.GetButton(stringArg));
            //	GetDown = ()=>(CrossInputManager.GetButtonDown(stringArg));
            //	GetUp   = ()=>(CrossInputManager.GetButtonUp(stringArg));
            //break;
            case Type.ControllerInput:
                ControllerInput input = ControllerInputManager.instance.GetControllerInput(stringArg);
                if (input == null)
                {
                    goto default_label;
                }
                Get     = () => (input.GetButton((ControllerButton)intArg));
                GetDown = () => (input.GetButtonDown((ControllerButton)intArg));
                GetUp   = () => (input.GetButtonUp((ControllerButton)intArg));
                break;

            default:
default_label:
                Get     = GetFalse;
                GetDown = GetFalse;
                GetUp   = GetFalse;
                break;
            }
        }
Esempio n. 16
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    private void Update()
    {
        if (!PlayspaceManager.Instance.IsScanningComplete())
        {
            return;
        }

        // Get current joypad axis values
#if UNITY_EDITOR
        float hor     = Input.GetAxis("Horizontal");
        float ver     = Input.GetAxis("Vertical");
        bool  buttonA = Input.GetKeyDown(KeyCode.Joystick1Button0);
        bool  buttonB = Input.GetKeyDown(KeyCode.Joystick1Button1);
#else
        m_xboxController.Update();
        float hor     = m_xboxController.GetAxisLeftThumbstickX();
        float ver     = m_xboxController.GetAxisLeftThumbstickY();
        bool  buttonA = m_xboxController.GetButtonDown(ControllerButton.A);
        bool  buttonB = m_xboxController.GetButtonDown(ControllerButton.B);
#endif

        float delta = (Mathf.Abs(ver) > 0.25f ? ver : 0) * Time.deltaTime;

        if (m_state == State.Select)
        {
            m_selection.Raycast(Camera.main.transform.position, Camera.main.transform.forward);
            Vector3[] vertices;
            int[]     triangles;
            Vector2[] uv;
            m_selection.GenerateMeshData(out vertices, out triangles, out uv);
            if (vertices.Length > 0)
            {
                m_mesh.Clear();
                m_mesh.vertices  = vertices;
                m_mesh.uv        = uv;
                m_mesh.triangles = triangles;
                m_mesh.RecalculateBounds();
                //TODO: make a GetTransform function
                m_gameObject.transform.rotation   = m_selection.rotation;
                m_gameObject.transform.position   = m_selection.position;
                m_gameObject.transform.localScale = m_selection.scale;
                if (buttonA)
                {
                    m_state        = State.ExtrudeSimple;
                    m_meshExtruder = new MeshExtruder(m_selection);
                }
                else if (buttonB)
                {
                    m_state        = State.ExtrudeCapped;
                    m_meshExtruder = new MeshExtruder(m_selection);
                }
            }
        }
        else if (m_state == State.ExtrudeSimple)
        {
            m_extrudeLength += delta;
            Vector3[] vertices;
            int[]     triangles;
            Vector2[] uv;
            m_meshExtruder.ExtrudeSimple(out vertices, out triangles, out uv, m_extrudeLength, m_topUV, m_sideUV, m_extrudeLength * 100);// SelectionTile.SIDE_CM);
            m_mesh.Clear();
            m_mesh.vertices  = vertices;
            m_mesh.uv        = uv;
            m_mesh.triangles = triangles;
            m_mesh.RecalculateBounds();
            m_mesh.RecalculateNormals();
            m_meshRenderer.material   = extrudeMaterial;
            m_meshCollider.sharedMesh = null;
            m_meshCollider.sharedMesh = m_mesh;
            if (buttonA)
            {
                m_state = State.Finished;
            }
        }
        else if (m_state == State.ExtrudeCapped)
        {
            m_extrudeLength += delta;
            Vector3[] vertices;
            int[]     triangles;
            Vector2[] uv;
            m_meshExtruder.ExtrudeCapped(out vertices, out triangles, out uv, m_extrudeLength, m_topUV, m_sideUV, m_sideUV);
            m_mesh.Clear();
            m_mesh.vertices  = vertices;
            m_mesh.uv        = uv;
            m_mesh.triangles = triangles;
            m_mesh.RecalculateBounds();
            m_mesh.RecalculateNormals();
            m_meshRenderer.material   = extrudeMaterial;
            m_meshCollider.sharedMesh = null;
            m_meshCollider.sharedMesh = m_mesh;
            if (buttonA)
            {
                m_state = State.Finished;
            }
        }
    }
    private void setLastButtonDown()
    {
        if (controllerInput.GetButtonDown(ControllerButton.A))
        {
            lastButtonDown = "A";
        }

        if (controllerInput.GetButtonDown(ControllerButton.B))
        {
            lastButtonDown = "B";
        }

        if (controllerInput.GetButtonDown(ControllerButton.X))
        {
            lastButtonDown = "X";
        }

        if (controllerInput.GetButtonDown(ControllerButton.Y))
        {
            lastButtonDown = "Y";
        }

        if (controllerInput.GetButtonDown(ControllerButton.LeftShoulder))
        {
            lastButtonDown = "LB";
        }

        if (controllerInput.GetButtonDown(ControllerButton.RightShoulder))
        {
            lastButtonDown = "RB";
        }

        if (controllerInput.GetButtonDown(ControllerButton.View))
        {
            lastButtonDown = "SHOW ADDRESS";
        }

        if (controllerInput.GetButtonDown(ControllerButton.Menu))
        {
            lastButtonDown = "SHOW MENU";
        }

        if (controllerInput.GetButtonDown(ControllerButton.LeftThumbstick))
        {
            lastButtonDown = "LEFT STICK CLICK";
        }

        if (controllerInput.GetButtonDown(ControllerButton.RightThumbstick))
        {
            lastButtonDown = "RIGHT STICK CLICK";
        }

        if (controllerInput.GetButtonDown(ControllerButton.DPadDown))
        {
            lastButtonDown = "DPadDown";
        }

        if (controllerInput.GetButtonDown(ControllerButton.DPadUp))
        {
            lastButtonDown = "DPadUp";
        }

        if (controllerInput.GetButtonDown(ControllerButton.DPadLeft))
        {
            lastButtonDown = "DPadLeft";
        }

        if (controllerInput.GetButtonDown(ControllerButton.DPadRight))
        {
            lastButtonDown = "DPadRight";
        }
    }
Esempio n. 18
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    private void translateRotateScale()
    {
        float moveHorizontal = MoveHorizontalSpeed * controllerInput.GetAxisLeftThumbstickX();
        float moveVertical   = MoveVerticalSpeed * controllerInput.GetAxisLeftThumbstickY();

        transform.Translate(moveHorizontal, moveVertical, 0);

        RaycastHit hit;

        if (Physics.Raycast(transform.position, Vector3.forward, out hit, maxRayDistance))
        {
            transform.Translate(0, 0, hit.distance - 0.01f);
            mKey = hit.transform.gameObject;

            if (mKey.tag == "Keys")
            {
                if (mKey != prev_mKey && prev_mKey.tag == "Keys")
                {
                    prev_mKey.GetComponent <KeyboardItem>().r.material = mKey.GetComponent <KeyboardItem>().theme.GetThemeValue(KeyState.Default);
                }
                mKey.GetComponent <KeyboardItem>().r.material = mKey.GetComponent <KeyboardItem>().theme.GetThemeValue(KeyState.Focused);
            }

            if (controllerInput.GetButtonDown(ControllerButton.A))
            {
                if (mKey == GameObject.Find("Start"))
                {
                    Manager.GetComponent <Controller>().startClicked();
                    Manager.GetComponent <PhraseSet>().listStart();
                }
                else if (mKey == GameObject.Find("Submit"))
                {
                    Manager.GetComponent <Controller>().submitClicked();
                    Manager.GetComponent <PhraseSet>().listSubmit();
                }
                else if (mKey.tag == "Keys")
                {
                    mKey.GetComponent <KeyboardItem>().r.material = mKey.GetComponent <KeyboardItem>().theme.GetThemeValue(KeyState.Pressed);
                    KeyboardMaster.GetComponent <KeyboardCreator>().HandleTap(mKey.GetComponent <KeyboardItem>());
                }
            }
            prev_mKey = mKey;
        }
        else
        {
            transform.Translate(0, 0, 2.0f - transform.position.z);
        }
    }
Esempio n. 19
0
        // this is called every frame
        void IControllerProvider.ReadState(ControllerState outState)
        {
            lock (state) {
                if (ctrl != null)
                {
                    XDevicePlugin.UpdateInputState(handle);
                    XDevicePlugin.GetInputState(handle, ref m_leftControllerState);
                    state.orientation = new Quaternion(
                        -m_leftControllerState.rotation[0],
                        -m_leftControllerState.rotation[1],
                        m_leftControllerState.rotation[2],
                        m_leftControllerState.rotation[3]
                        );
                    state.gyro = new Vector3(
                        -m_leftControllerState.gyroscope[0],
                        -m_leftControllerState.gyroscope[1],
                        m_leftControllerState.gyroscope[2]
                        );
                    state.accel = new Vector3(
                        m_leftControllerState.accelerometer[0],
                        m_leftControllerState.accelerometer[1],
                        -m_leftControllerState.accelerometer[2]
                        );
                    state.touchPos = ctrl.touchPos;
                    // GVR Hack Detection Controller
                    if (ctrl.connectionState == DeviceConnectionState.Connected)
                    {
                        state.connectionState = GvrConnectionState.Connected;
                    }
                    else if (ctrl.connectionState == DeviceConnectionState.Connecting)
                    {
                        state.connectionState = GvrConnectionState.Connecting;
                    }
                    else
                    {
                        state.connectionState = GvrConnectionState.Disconnected;
                    }

                    // GVR Input Mapping
                    state.apiStatus        = GvrControllerApiStatus.Ok;
                    state.appButtonState   = ctrl.GetButton(XimmerseButton.App);
                    state.appButtonDown    = ctrl.GetButtonDown(XimmerseButton.App);
                    state.appButtonUp      = ctrl.GetButtonUp(XimmerseButton.App);
                    state.homeButtonDown   = ctrl.GetButtonDown(XimmerseButton.Home);
                    state.homeButtonState  = ctrl.GetButton(XimmerseButton.Home);
                    state.clickButtonDown  = ctrl.GetButtonDown(XimmerseButton.Click) || ctrl.GetButtonDown(XimmerseButton.Trigger);
                    state.clickButtonState = ctrl.GetButton(XimmerseButton.Click) || ctrl.GetButton(XimmerseButton.Trigger);
                    state.clickButtonUp    = ctrl.GetButtonUp(XimmerseButton.Click) || ctrl.GetButtonUp(XimmerseButton.Trigger);

                    // GVR Battery Indicator
                    if (ctrl.batteryLevel > 80)
                    {
                        state.batteryLevel = GvrControllerBatteryLevel.Full;
                    }
                    if (ctrl.batteryLevel > 60 && ctrl.batteryLevel <= 80)
                    {
                        state.batteryLevel = GvrControllerBatteryLevel.AlmostFull;
                    }
                    if (ctrl.batteryLevel > 40 && ctrl.batteryLevel <= 60)
                    {
                        state.batteryLevel = GvrControllerBatteryLevel.Medium;
                    }
                    if (ctrl.batteryLevel > 20 && ctrl.batteryLevel <= 40)
                    {
                        state.batteryLevel = GvrControllerBatteryLevel.Low;
                    }
                    if (ctrl.batteryLevel >= 0 && ctrl.batteryLevel <= 20)
                    {
                        state.batteryLevel = GvrControllerBatteryLevel.CriticalLow;
                    }

                    // GVR Recenter Touchpad Detection
                    if (ctrl.GetButtonDown(ControllerButton.PrimaryThumbMove) || ctrl.GetButtonDown(XimmerseButton.Click))
                    {
                        state.touchDown  = true;
                        state.isTouching = true;
                    }
                    if (ctrl.GetButton(ControllerButton.PrimaryThumbMove) || ctrl.GetButton(XimmerseButton.Click))
                    {
                        state.isTouching = true;
                    }
                    if (ctrl.GetButtonUp(ControllerButton.PrimaryThumbMove) || ctrl.GetButtonUp(XimmerseButton.Click))
                    {
                        state.touchUp    = true;
                        state.isTouching = false;
                    }


                    // GVR Recenter Interactions
                    state.gvrPtr = IntPtr.Zero;

                    if (ctrl.GetButtonUp(XimmerseButton.Home))
                    {
                        GvrCardboardHelpers.Recenter();
                        ctrl.Recenter();
                        state.recentered = true;
                    }
                }

                else
                {
                    if (EnableXdevice == false && FlipAppInstalled() == true)
                    {
                        EnableXdevice = true;
                        XDevicePlugin.Init();
                        handle = XDevicePlugin.GetInputDeviceHandle("XCobra-0");
                        ctrl   = new ControllerInput(handle);
                    }
                    state.connectionState  = GvrConnectionState.Disconnected;
                    state.clickButtonState = false;
                    state.clickButtonDown  = false;
                    state.clickButtonUp    = false;
                    state.appButtonState   = false;
                    state.appButtonDown    = false;
                    state.appButtonUp      = false;
                }


                outState.CopyFrom(state);
            }
            state.ClearTransientState();
        }
Esempio n. 20
0
    private void DebugModePlacementUpdate()
    {
#if UNITY_EDITOR
        float horAxis      = Input.GetAxis("Horizontal");
        bool  pressedLeft  = Input.GetKeyDown(KeyCode.LeftBracket);
        bool  pressedRight = Input.GetKeyDown(KeyCode.RightBracket);
        bool  pressedUp    = Input.GetKeyDown(KeyCode.Semicolon);
        bool  pressedDown  = Input.GetKeyDown(KeyCode.Comma);
        bool  pressedX     = Input.GetKeyDown(KeyCode.LeftShift);
        bool  pressedY     = Input.GetKeyDown(KeyCode.Tab);
#else
        m_xboxController.Update();
        float horAxis      = m_xboxController.GetAxisLeftThumbstickX();
        bool  pressedLeft  = m_xboxController.GetButtonDown(ControllerButton.DPadLeft);
        bool  pressedRight = m_xboxController.GetButtonDown(ControllerButton.DPadRight);
        bool  pressedUp    = m_xboxController.GetButtonDown(ControllerButton.DPadUp);
        bool  pressedDown  = m_xboxController.GetButtonDown(ControllerButton.DPadDown);
        bool  pressedX     = m_xboxController.GetButtonDown(ControllerButton.X);
        bool  pressedY     = m_xboxController.GetButtonDown(ControllerButton.Y);
#endif

        // Y toggles placement mode
        if (pressedY)
        {
            m_player.gameObject.SetActive(!m_player.gameObject.activeSelf);
        }
        if (m_player.gameObject.activeSelf)
        {
            m_placeableObjects[m_objectIdx].SetActive(false);
            return;
        }

        // Up/down change the placement mode
        if (pressedUp)
        {
            uint mode = (uint)m_placementMode;
            mode            = (mode + 1) % (int)PlacementMode.NumPlacementModes;
            m_placementMode = (PlacementMode)mode;
        }
        if (pressedDown)
        {
            uint mode = (uint)m_placementMode;
            mode            = (mode - 1) % (uint)PlacementMode.NumPlacementModes;
            m_placementMode = (PlacementMode)mode;
        }

        // Digital left/right change the object
        m_placeableObjects[m_objectIdx].SetActive(false);
        int next = (pressedLeft ? -1 : 0) + (pressedRight ? 1 : 0);
        m_objectIdx += next;
        if (m_objectIdx >= m_placeableObjects.Length)
        {
            m_objectIdx = 0;
        }
        else if (m_objectIdx < 0)
        {
            m_objectIdx = m_placeableObjects.Length - 1;
        }

        // Analog left/right changes rotation about the Y axis
        float rotateBy = (horAxis > 0.25f ? 90 : 0) + (horAxis < -0.25f ? -90 : 0);
        m_eulerY += rotateBy * Time.deltaTime;

        // Update object position based on placement mode
        GameObject preview = m_placeableObjects[m_objectIdx];
        preview.SetActive(true);
        switch (m_placementMode)
        {
        case PlacementMode.Free:
            preview.transform.position = Camera.main.transform.position + Camera.main.transform.forward;
            preview.transform.rotation = Quaternion.LookRotation(Camera.main.transform.forward, Camera.main.transform.up);
            break;

        case PlacementMode.Surface:
            preview.SetActive(false); // don't want raycast to hit self
            RaycastHit hit;
            if (FindGazeTarget(out hit))
            {
                preview.transform.position = hit.point;
                preview.transform.rotation = Quaternion.FromToRotation(Vector3.up, hit.normal) * Quaternion.Euler(new Vector3(0, m_eulerY, 0));
            }
            preview.SetActive(true);
            break;
        }

        // Place object
        if (pressedX)
        {
            GameObject newObj = Instantiate(placeablePrefabs[m_objectIdx], preview.transform.position, preview.transform.rotation);
            m_objects.Add(newObj);
            // Hack for passing player position to certain objects
            DroidController droid = newObj.GetComponent <DroidController>();
            if (droid != null)
            {
                droid.SetPlayer(m_player.gameObject);
            }
            BayController bay = newObj.GetComponent <BayController>();
            if (bay != null)
            {
                bay.SetPlayer(m_player.gameObject);
            }
        }
    }
Esempio n. 21
0
    void Update()
    {
        if (player == null)
        {
            return;
        }

        //Seleciona outro jogador manual mais proximo se eu estiver muito longe da bola
        if (player.GetCampTeam().GetSelectionMode() == GameOptionMode.automatric &&
            player.GetCampTeam().HasPlayerOk() &&
            !player.Locomotion.inHoldTug &&
            !player.Locomotion.isJoint &&
            playerToPass == null)
        {
            timeToSelect += Time.deltaTime;
            if (timeToSelect > 1.5f)
            {
                if (player.Distance(BallController.GetPosition()) > 3.5f || player.isOk == false) //Procurando jogador mais proximo
                {
                    PlayerController nearBall = GameManager.instance.GetPlayerNearBall(player.GetCampTeam());
                    if (nearBall != player)
                    {
                        speed = 0;
                        dir   = 0;

                        nearBall.SelectME();
                        timeToSelect = 0.0f;
                        return;
                    }
                }
            }
        }

        //Loockat na bola se estiver em strafe
        if (locomotion.inStrafe)
        {
            locomotion.ResetSpeedMultiples();
            Vector3 ballposition = BallController.GetPosition();
            ballposition.y = transform.position.y;
            transform.LookAt(ballposition);
        }

        //Gerenciamento de stamina
        if (locomotion.inSoccer)
        {
            SkillVar stamina = player.GetSkill_Stamina();
            stamina.mode = SkillVarMode.autoSubtract;
            if (stamina.IsMin || player.isOk == false)
            {
                player.GetSkill_Stamina().mode = SkillVarMode.autoRegen;
                locomotion.ResetSpeedMultiples();
                player.SetMotionNormal();
            }
        }

        //Para ações manuais se estiver tropeçando
        if (player.Locomotion.inStumble)//Tropeçando
        {
            locomotion.ResetSpeedMultiples();
            speed = 0;
            dir   = 0;
            return;
        }

        //Solicita avoid dos aliados a frente
        if (player.IsMyBall())
        {
            PlayerController allyBtw = null;
            if (player.IsHitForwad(5.5f, out allyBtw, player.GetCampTeam()))
            {
                if (allyBtw.IsLookAt(player))
                {
                    Vector3 origim  = allyBtw.transform.position + (-allyBtw.transform.forward * 4.5f);
                    Vector3 freePos = locomotion.GetRandomNavCircle(origim, 4.5f);
                    allyBtw.GetComponent <AIController>().GoToPosition(freePos, BallController.instance.transform);
                }
            }
        }

        //Se houver um jogador selecionado para o passe de bola vou esperar ficar distante que o jogador efetue alguma ação difernte de se mover
        //para remover a seleção do jogador a passar a bola
        if (playerToPass != null)
        {
            if (playerToPass.Distance(player) > 11.5f)
            {
                playerToPass = null;
                GameManager.instance.ResetIndicator();
            }
        }


        Vector2 move = locomotion.GetDirectionAxis1();

        dir   = move.x;
        speed = move.y;


        //Fill kick power amount
        if (ControllerInput.GetButtonDown(player.GetInputType(), player.GetInputs().Input_Kick))
        {
            //Fill kick power or fill action2 power
            SkillVar skillKick = player.GetSkill_BasicKick();


            if (player.IsMyBall())
            {
                skillKick.SetToggle();

                if (skillKick.IsReady)
                {
                    skillKick.mode = SkillVarMode.autoRegen;
                }
            }

            playerToPass = null;
            GameManager.instance.ResetIndicator();
        }
        //Kick ball
        if (ControllerInput.GetButtonUp(player.GetInputType(), player.GetInputs().Input_Kick))
        {
            //Fill kick power if is myBall
            SkillVar skillKick = player.GetSkill_BasicKick();
            locomotion.ResetHoldTugAnimator();

            if (player.IsMyBall() && skillKick.isToggle)
            {
                if (skillKick.IsReady)
                {
                    if (locomotion.TriggerKick())
                    {
                        skillKick.TriggerCooldown();
                    }
                }
            }

            skillKick.mode = SkillVarMode.nothing;
            skillKick.SetCurrentValue(0);
            skillKick.ResetTogle();

            playerToPass = null;
            GameManager.instance.ResetIndicator();
        }

        //Soccer Motion
        if (ControllerInput.GetButton(player.GetInputType(), player.GetInputs().Input_Stamina))
        {
            SkillVar Stamina = player.GetSkill_Stamina();

            if (Stamina.IsCritical == false && player.isOk)
            {
                // playerToPass = null;
                //  GameManager.instance.ResetIndicator();
                player.SetMotionSoccer();
                player.Locomotion.SetSpeedMultiplies(1.2f);
            }
        }
        if (ControllerInput.GetButtonUp(player.GetInputType(), player.GetInputs().Input_Stamina))
        {
            // playerToPass = null;
            // GameManager.instance.ResetIndicator();
            player.Locomotion.ResetSpeedMultiples();
            player.SetMotionNormal();
            player.GetSkill_Stamina().mode = SkillVarMode.autoRegen;
        }

        //Strafe Motion
        if (ControllerInput.GetButtonDown(player.GetInputType(), player.GetInputs().Input_Strafe))
        {
            // playerToPass = null;
            //  GameManager.instance.ResetIndicator();
            player.SetMotionStrafe();
            player.Locomotion.SetSpeedMultiplies(1.2f);
        }
        if (ControllerInput.GetButtonUp(player.GetInputType(), player.GetInputs().Input_Strafe))
        {
            // playerToPass = null;
            // GameManager.instance.ResetIndicator();
            player.Locomotion.ResetSpeedMultiples();
            player.SetMotionNormal();
        }

        //Seleção para passe de bola
        if (ControllerInput.GetButton(player.GetInputType(), player.GetInputs().Input_Pass))
        {
            if (player.IsMyBall() == true && locomotion.inNormal)
            {
                Vector3 mdirection = transform.forward;
                List <PlayerController> players = player.GetPlayersNear(10.5f);

                if (players.Count > 0)
                {
                    PlayerController target = players.MinAngle(player, mdirection);
                    playerToPass = target;
                    GameManager.instance.IndicatePlayer(playerToPass);
                }
            }
        }
        //Rasteira
        if (ControllerInput.GetButtonDown(player.GetInputType(), player.GetInputs().Input_Pass))
        {
            if (player.IsMyBall() == false && locomotion.inNormal)
            {
                SkillVar skilltrack = player.GetSkill_BasicActionTwo();
                if (skilltrack.IsReady)
                {
                    if (locomotion.TriggerActionTwo())
                    {
                        skilltrack.TriggerCooldown();
                    }
                }
            }
        }

        //Passe de bola
        if (ControllerInput.GetButtonUp(player.GetInputType(), player.GetInputs().Input_Pass))
        {
            //playerToPass = null;
            //GameManager.instance.ResetIndicator();
            SkillVar skillPass = player.GetSkill_BasicPass();
            if (skillPass.IsReady && player.IsMyBall())
            {
                if (locomotion.inNormal)
                {
                    if (locomotion.TriggerPass())
                    {
                        skillPass.TriggerCooldown();
                    }
                    else
                    {
                        playerToPass = null;
                        GameManager.instance.ResetIndicator();
                    }
                }
            }
            else
            {
                playerToPass = null;
                GameManager.instance.ResetIndicator();
            }
        }

        //JUMP
        if (ControllerInput.GetButtonDown(player.GetInputType(), player.GetInputs().Input_Jump))
        {
            locomotion.jump = true;
        }
        if (ControllerInput.GetButtonUp(player.GetInputType(), player.GetInputs().Input_Jump))
        {
            locomotion.jump = false;
        }
    }