Esempio n. 1
0
    void Start()
    {
        m_GameObject = this.gameObject;
        m_Body = this.rigidbody;

        if (!m_Body)
        {
            Debug.Log("Warning : LocalGravity is attach to a gameobject without rigidbody !");
            return;
        }

        m_Body.useGravity = false;

        m_ConstForce = m_GameObject.AddComponent<ConstantForce>();
        setGravityDir(m_StartDir);
        m_Player = GetComponent<ControlerScript>();
    }
Esempio n. 2
0
    void Start()
    {
        m_GameObject = this.gameObject;
        m_Body       = this.rigidbody;

        if (!m_Body)
        {
            Debug.Log("Warning : LocalGravity is attach to a gameobject without rigidbody !");
            return;
        }


        m_Body.useGravity = false;

        m_ConstForce = m_GameObject.AddComponent <ConstantForce>();
        setGravityDir(m_StartDir);
        m_Player = GetComponent <ControlerScript>();
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     m_PlayerControler = GameObject.Find("Player").GetComponent <ControlerScript>();
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     m_PlayerControler = GameObject.Find("Player").GetComponent<ControlerScript>();
 }