void Start() { m_GameObject = this.gameObject; m_Body = this.rigidbody; if (!m_Body) { Debug.Log("Warning : LocalGravity is attach to a gameobject without rigidbody !"); return; } m_Body.useGravity = false; m_ConstForce = m_GameObject.AddComponent<ConstantForce>(); setGravityDir(m_StartDir); m_Player = GetComponent<ControlerScript>(); }
void Start() { m_GameObject = this.gameObject; m_Body = this.rigidbody; if (!m_Body) { Debug.Log("Warning : LocalGravity is attach to a gameobject without rigidbody !"); return; } m_Body.useGravity = false; m_ConstForce = m_GameObject.AddComponent <ConstantForce>(); setGravityDir(m_StartDir); m_Player = GetComponent <ControlerScript>(); }
// Use this for initialization void Start() { m_PlayerControler = GameObject.Find("Player").GetComponent <ControlerScript>(); }
// Use this for initialization void Start() { m_PlayerControler = GameObject.Find("Player").GetComponent<ControlerScript>(); }