Esempio n. 1
0
    /// <summary>
    ///     Reveals current tile and nearby ones if ENumber == Empty
    /// </summary>
    public void Reveal()
    {
        // skip if already revealed or flagged
        if (_revealed || _flagged)
        {
            return;
        }

        _revealed       = true;
        _sprRend.sprite = _sprRevealed;
        if (_type != EType.Mine && _num == ENumber.Empty)
        {
            Neighbours.ForEach(neighbour => neighbour.Revealed = true);
        }

        _parent.OnTileReveal(gameObject);
    }