Esempio n. 1
0
        /// <summary>
        /// Fire a bullet from the weapon
        /// </summary>
        /// <param name="direction">The speed that the bullet is moving</param>
        public override bool Fire(Vector2 direction)
        {
            ControlManager controlManager = ControlManager.Instance;

            //Check if click condition is met
            if (controlManager.ControlPressedControlPrevReleased(Control_Types.Fire))
            {
                //Check user can fire or if they need to reload
                if (!Fired && !Reload && clip <= 0)
                {
                    Reload = true;
                    return(false);
                }
                if (!Fired && !Reload && clip > 0)
                {
                    Fired = true;
                    clip--;
                    Matrix rotationMatrix = Matrix.CreateRotationZ(Angle);
                    switch (Dir)
                    {
                    case Weapons.Weapon_Dir.UpWest:
                    case Weapons.Weapon_Dir.UpLeft:
                    case Weapons.Weapon_Dir.Left:
                    case Weapons.Weapon_Dir.DownLeft:
                    case Weapons.Weapon_Dir.DownWest:
                        rotationMatrix.M21 = (float)Math.Sin(Angle + Math.PI);
                        rotationMatrix.M22 = -(float)Math.Cos(Angle - Math.PI);
                        break;
                    }
                    Vector2 bulletPosition = Vector2.Transform(bulletOffset, rotationMatrix);
                    ProjectileManager.Instance.Clone(ProjType, Position + bulletPosition, direction, Angle + ((float)Math.PI / 2), owner, WeapRange);
                    AudioManager.Instance.GetSoundEffect("PistolShoot").Play();
                    return(true);
                }
            }
            return(false);
        }