void Start() { ControlAudio = GameObject.FindObjectOfType <ControlAudio>(); textoBoton = gameObject.name; boton = GetComponent <Button>(); boton.onClick.AddListener(delegate { ClickBoton(textoBoton); }); }
/// <summary> /// Obtiene controlador de animaciones y ejecuta animacion open /// </summary> private void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _animator = GetComponent <Animator>(); _animator.Play("KeyBoard_in"); StartCoroutine(DelayForDisableAnimator()); }
public override void DrawCommandGUI() { serializedObject.Update(); ControlAudio t = target as ControlAudio; EditorGUILayout.PropertyField(controlProp); EditorGUILayout.PropertyField(audioSourceProp); string fadeLabel = "Fade Out Duration"; if (t.Control != ControlAudioType.StopLoop && t.Control != ControlAudioType.PauseLoop) { fadeLabel = "Fade In Duration"; string volumeLabel = "End Volume"; if (t.Control == ControlAudioType.ChangeVolume) { fadeLabel = "Fade Duration"; volumeLabel = "New Volume"; } EditorGUILayout.PropertyField(endVolumeProp, new GUIContent(volumeLabel)); } EditorGUILayout.PropertyField(fadeDurationProp, new GUIContent(fadeLabel)); EditorGUILayout.PropertyField(waitUntilFinishedProp); serializedObject.ApplyModifiedProperties(); }
public void Start() { x = PlayerPrefs.GetInt("review"); if (!Application.isMobilePlatform) { GetName.SetActive(true); KeyPad.SetActive(false); } else { GetName.SetActive(false); KeyPad.SetActive(true); } _controlAudio = FindObjectOfType <ControlAudio>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlRevision = FindObjectOfType <ControlRevision>(); _behaviourScreenShot = FindObjectOfType <BehaviourScreenShot>(); date.text = DateTime.Now.ToString("MM/dd/yyyy"); _save = GetName.transform.GetChild(0).GetComponent <Button>(); _save.onClick.AddListener(SaveName); _review.onClick.AddListener(FunctionReview); _restart.onClick.AddListener(FunctionRestart); _print.onClick.AddListener(FunctionPrint); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _scrollRect = transform.GetChild(0).GetComponent <ScrollRect>(); _scrollRect.onValueChanged.AddListener(GetIndexActive); _content = _scrollRect.content.GetComponent <RectTransform>(); for (int i = 0; i < _scrollRect.content.childCount; i++) { _images.Add(_scrollRect.content.GetChild(i).GetComponent <Image>()); } foreach (var image in _images) { _posImages.Add(image.GetComponent <RectTransform>().anchoredPosition); } foreach (var button in _buttons) { button.onClick.AddListener(delegate { ToIndex(_buttons.IndexOf(button)); }); } maxContent = _content.sizeDelta.x + _content.anchoredPosition.x; delta = _content.GetComponent <GridLayoutGroup>().spacing.x + _images[0].GetComponent <RectTransform>().sizeDelta.x; indexActive = 0; SetImageActive(); }
void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _player = GameObject.FindObjectOfType <M10L33_player>(); _general = GameObject.FindObjectOfType <M10L33_manager>(); }
private void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); positions = new Vector2[_toggles.Length]; _images = new Image[_toggles.Length]; _widhts = new float[_toggles.Length]; _height = new float[_toggles.Length]; for (int i = 0; i < _toggles.Length; i++) { positions[i] = _toggles[i].GetComponent <RectTransform>().anchoredPosition; _images[i] = _toggles[i].transform.GetChild(0).GetComponent <Image>(); _widhts[i] = _toggles[i].transform.GetChild(0).GetComponent <RectTransform>().sizeDelta.x; _height[i] = _toggles[i].transform.GetChild(0).GetComponent <RectTransform>().sizeDelta.y; } if (startActive) { _toggles[0].isOn = true; SetToggleActive(0); SetSpriteState(); } foreach (var toggle in _toggles) { toggle.onValueChanged.AddListener(delegate { SetImageActive(toggle); }); } }
private void Start() { _display = transform.GetChild(0).GetComponent <Text>(); botonBorrar = transform.GetChild(1).GetComponent <Button>(); botonBorrar.onClick.AddListener(delegate { BorrarContenido(); }); _controlAudio = FindObjectOfType <ControlAudio>(); }
// Start is called before the first frame update void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _KeyBoardNumbers = transform.GetChild(0).gameObject; _KeyBoardSymbols = transform.GetChild(1).gameObject; _KeyBoardLetters = transform.GetChild(2).gameObject; foreach (Button b in _ToLetters) { b.onClick.AddListener(delegate { ChangeKeyboard(3); }); } foreach (Button b in _ToSymbols) { b.onClick.AddListener(delegate { ChangeKeyboard(2); }); } foreach (Button b in _ToNumbers) { b.onClick.AddListener(delegate { ChangeKeyboard(1); }); } _Close.onClick.AddListener(CerrarLightBox); }
// Start is called before the first frame update void Start() { _manager = FindObjectOfType <manager_calculadora>(); boton = GetComponent <Button>(); boton.onClick.AddListener(delegate { ClickBoton(boton.name); }); controlAudio = GameObject.FindObjectOfType <ControlAudio>(); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _toggle = GetComponent <Toggle>(); _behaviourToggleGroup = transform.parent.GetComponent <BehaviourToggleGroup>(); _managerToggle = transform.parent.parent.GetComponent <ManagerSeleccionarToggle>(); _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); }); }
private void Start() { evaluated = 0; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _player = GameObject.FindObjectOfType <M10L33_player>(); SetValidar(); }
/// <summary> /// Obtiene controlador de animaciones y ejecuta animacion open /// </summary> private void Awake() { _isFirstTime = true; _controlAudio = FindObjectOfType <ControlAudio>(); _display = transform.GetChild(0).GetChild(0).GetComponent <Text>(); _cover.SetActive(true); _save.onClick.AddListener(delegate { CloseLightbox(); }); _close.onClick.AddListener(delegate { CloseLightbox(); }); }
void Awake() { _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); //StartCoroutine(StateBtnValidar()); }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _left.onClick.AddListener(delegate { MoveBox(-1); }); _right.onClick.AddListener(delegate { MoveBox(1); }); n = 0; _box.anchoredPosition = new Vector2(_positions[n], _box.anchoredPosition.y); SetStateArrows(); }
void Start() { _controlAudio = FindObjectOfType<ControlAudio>(); _toggle = GetComponent<Toggle>(); _M7A119_groupSeleccionar = transform.parent.GetComponent<M7A119_groupSeleccionar>(); _managerToggle = transform.parent.parent.GetComponent<M7A119_managerSeleccionar>(); _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); }); if (_managerToggle._NeedSymbol == M7A119_managerSeleccionar.NeedSymbol.withSymbol) transform.GetChild(0).gameObject.SetActive(false); }
private void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); SetFirstTime(); foreach (var toggle in _toggle) { toggle.onValueChanged.AddListener(delegate { SetElementActive(toggle); }); } }
private void Start() { evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StartCoroutine(StateBtnValidar()); }
internal void Start() { x = 0; open = false; controlAudio = GameObject.FindObjectOfType <ControlAudio>(); rad_deg.onValueChanged.AddListener(delegate { RadToDeg(); }); numero1 = 0; textoPantalla.text = "0"; MS.interactable = true; MC.interactable = false; MR.interactable = false; }
private void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); generateWordSearch = transform.GetChild(0).GetChild(0).GetComponent <Generate_WordSearch>(); foreach (var palabras in generateWordSearch.palabrasVerticales.Concat(generateWordSearch.palabrasHorizontales)) { listaCorrecta.Add(palabras.ToUpper()); } }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _toggle = GetComponent <Toggle>(); _behaviourToggleGroup = transform.parent.GetComponent <M6A104_toggleGroup>(); _managerToggle = transform.parent.parent.GetComponent <M6A104_managerToggle>(); _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); }); if (_managerToggle._NeedSymbol == M6A104_managerToggle.NeedSymbol.withSymbol) { transform.GetChild(0).gameObject.SetActive(false); } }
private void Start() { _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); if (_validar) { _validar.onClick.AddListener(EvaluateDropDown); } _validar.interactable = false; }
private void Start() { _GeneralManager.currentExercise = gameObject; evaluated = 0; reset = false; _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); SetValidar(); StateBtnValidar(); }
private void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); SetFirstTime(); SetSpriteState(); _group = _toggle[0].transform.parent.GetComponent <ToggleGroup>(); foreach (var toggle in _toggle) { toggle.onValueChanged.AddListener(delegate { SetElementActive(toggle); }); } }
void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _trash.gameObject.SetActive(_typeValidation == TypeValidation.boton); _trash.onClick.AddListener(DeleteLines); StateBtnDelete(); _validar.gameObject.SetActive(_typeValidation == TypeValidation.boton); _validar.onClick.AddListener(ValidarLines); StateBtnValidar(); }
void OnEnable() { _controlAudio = FindObjectOfType <ControlAudio>(); toggleAudio.gameObject.SetActive(true); pause.gameObject.SetActive(false); toggleAudio.isOn = false; GetComponent <AudioSource>(); GetComponent <AudioSource>().playOnAwake = false; GetComponent <AudioSource>().clip = clip; toggleAudio.onValueChanged.AddListener(delegate { ReproducirAudio(); }); pause.onClick.AddListener(delegate { PausaLayaout(true); }); duracionAudio = GetComponent <AudioSource>().clip.length; }
void OnEnable() { _controlAudio = FindObjectOfType <ControlAudio>(); _image = transform.GetChild(0).GetComponent <Image>(); _image.sprite = Application.isMobilePlatform? _mobile : _desktop; _A = transform.GetChild(1).gameObject; _B = transform.GetChild(0).gameObject; _left.onClick.AddListener(delegate { ChangePage(false); }); _right.onClick.AddListener(delegate { ChangePage(true); }); _left.gameObject.SetActive(false); _right.gameObject.SetActive(true); _A.SetActive(true); _B.SetActive(false); _start.gameObject.SetActive(false); }
void Awake() { hand.SetActive(false); validar_1.SetActive(false); first = true; _controlNavegacion = FindObjectOfType <ControlNavegacion>(); _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); canvas = FindObjectOfType <Canvas>(); _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button); _validar.onClick.AddListener(delegate { ValidarDragDrop(); }); StartCoroutine(StateBtnValidar()); foreach (var s in sliders) { s.gameObject.SetActive(false); } if (needRandom) { RandomDrag(); } }
private void Start() { _controlAudio = FindObjectOfType <ControlAudio>(); if (FindObjectOfType <BehaviourNavBar>()) { _navBar = FindObjectOfType <BehaviourNavBar>().gameObject; } else { _navBar = FindObjectOfType <BehaviourNavBarLeccion>().gameObject; } foreach (var btn in _button) { btn.onClick.AddListener(delegate { SetActiveElement(_button.IndexOf(btn)); }); } foreach (var l in _lighBox) { l.SetActive(false); } }
void Awake() { _controlAudio = FindObjectOfType <ControlAudio>(); _controlPuntaje = FindObjectOfType <ControlPuntaje>(); _controlNavegacion = FindObjectOfType <ControlNavegacion>(); }