Exemple #1
0
 void Start()
 {
     ControlAudio = GameObject.FindObjectOfType <ControlAudio>();
     textoBoton   = gameObject.name;
     boton        = GetComponent <Button>();
     boton.onClick.AddListener(delegate { ClickBoton(textoBoton); });
 }
Exemple #2
0
 /// <summary>
 /// Obtiene controlador de animaciones y ejecuta animacion open
 /// </summary>
 private void Awake()
 {
     _controlAudio = FindObjectOfType <ControlAudio>();
     _animator     = GetComponent <Animator>();
     _animator.Play("KeyBoard_in");
     StartCoroutine(DelayForDisableAnimator());
 }
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            ControlAudio t = target as ControlAudio;

            EditorGUILayout.PropertyField(controlProp);
            EditorGUILayout.PropertyField(audioSourceProp);
            string fadeLabel = "Fade Out Duration";

            if (t.Control != ControlAudioType.StopLoop && t.Control != ControlAudioType.PauseLoop)
            {
                fadeLabel = "Fade In Duration";
                string volumeLabel = "End Volume";
                if (t.Control == ControlAudioType.ChangeVolume)
                {
                    fadeLabel   = "Fade Duration";
                    volumeLabel = "New Volume";
                }
                EditorGUILayout.PropertyField(endVolumeProp, new GUIContent(volumeLabel));
            }
            EditorGUILayout.PropertyField(fadeDurationProp, new GUIContent(fadeLabel));
            EditorGUILayout.PropertyField(waitUntilFinishedProp);
            serializedObject.ApplyModifiedProperties();
        }
    public void Start()
    {
        x = PlayerPrefs.GetInt("review");

        if (!Application.isMobilePlatform)
        {
            GetName.SetActive(true);
            KeyPad.SetActive(false);
        }
        else
        {
            GetName.SetActive(false);
            KeyPad.SetActive(true);
        }

        _controlAudio        = FindObjectOfType <ControlAudio>();
        _controlNavegacion   = FindObjectOfType <ControlNavegacion>();
        _controlRevision     = FindObjectOfType <ControlRevision>();
        _behaviourScreenShot = FindObjectOfType <BehaviourScreenShot>();

        date.text = DateTime.Now.ToString("MM/dd/yyyy");
        _save     = GetName.transform.GetChild(0).GetComponent <Button>();
        _save.onClick.AddListener(SaveName);

        _review.onClick.AddListener(FunctionReview);
        _restart.onClick.AddListener(FunctionRestart);
        _print.onClick.AddListener(FunctionPrint);
    }
Exemple #5
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    void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        _scrollRect = transform.GetChild(0).GetComponent <ScrollRect>();
        _scrollRect.onValueChanged.AddListener(GetIndexActive);

        _content = _scrollRect.content.GetComponent <RectTransform>();

        for (int i = 0; i < _scrollRect.content.childCount; i++)
        {
            _images.Add(_scrollRect.content.GetChild(i).GetComponent <Image>());
        }

        foreach (var image in _images)
        {
            _posImages.Add(image.GetComponent <RectTransform>().anchoredPosition);
        }

        foreach (var button in _buttons)
        {
            button.onClick.AddListener(delegate { ToIndex(_buttons.IndexOf(button)); });
        }

        maxContent  = _content.sizeDelta.x + _content.anchoredPosition.x;
        delta       = _content.GetComponent <GridLayoutGroup>().spacing.x + _images[0].GetComponent <RectTransform>().sizeDelta.x;
        indexActive = 0;

        SetImageActive();
    }
Exemple #6
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 void Awake()
 {
     _controlAudio   = FindObjectOfType <ControlAudio>();
     _controlPuntaje = FindObjectOfType <ControlPuntaje>();
     _player         = GameObject.FindObjectOfType <M10L33_player>();
     _general        = GameObject.FindObjectOfType <M10L33_manager>();
 }
Exemple #7
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    private void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        positions = new Vector2[_toggles.Length];
        _images   = new Image[_toggles.Length];
        _widhts   = new float[_toggles.Length];
        _height   = new float[_toggles.Length];

        for (int i = 0; i < _toggles.Length; i++)
        {
            positions[i] = _toggles[i].GetComponent <RectTransform>().anchoredPosition;
            _images[i]   = _toggles[i].transform.GetChild(0).GetComponent <Image>();
            _widhts[i]   = _toggles[i].transform.GetChild(0).GetComponent <RectTransform>().sizeDelta.x;
            _height[i]   = _toggles[i].transform.GetChild(0).GetComponent <RectTransform>().sizeDelta.y;
        }

        if (startActive)
        {
            _toggles[0].isOn = true;
            SetToggleActive(0);
            SetSpriteState();
        }



        foreach (var toggle in _toggles)
        {
            toggle.onValueChanged.AddListener(delegate { SetImageActive(toggle); });
        }
    }
Exemple #8
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 private void Start()
 {
     _display    = transform.GetChild(0).GetComponent <Text>();
     botonBorrar = transform.GetChild(1).GetComponent <Button>();
     botonBorrar.onClick.AddListener(delegate { BorrarContenido(); });
     _controlAudio = FindObjectOfType <ControlAudio>();
 }
Exemple #9
0
    // Start is called before the first frame update
    void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        _KeyBoardNumbers = transform.GetChild(0).gameObject;
        _KeyBoardSymbols = transform.GetChild(1).gameObject;
        _KeyBoardLetters = transform.GetChild(2).gameObject;

        foreach (Button b in _ToLetters)
        {
            b.onClick.AddListener(delegate { ChangeKeyboard(3); });
        }

        foreach (Button b in _ToSymbols)
        {
            b.onClick.AddListener(delegate { ChangeKeyboard(2); });
        }

        foreach (Button b in _ToNumbers)
        {
            b.onClick.AddListener(delegate { ChangeKeyboard(1); });
        }


        _Close.onClick.AddListener(CerrarLightBox);
    }
Exemple #10
0
 // Start is called before the first frame update
 void Start()
 {
     _manager = FindObjectOfType <manager_calculadora>();
     boton    = GetComponent <Button>();
     boton.onClick.AddListener(delegate { ClickBoton(boton.name); });
     controlAudio = GameObject.FindObjectOfType <ControlAudio>();
 }
Exemple #11
0
 void Start()
 {
     _controlAudio         = FindObjectOfType <ControlAudio>();
     _toggle               = GetComponent <Toggle>();
     _behaviourToggleGroup = transform.parent.GetComponent <BehaviourToggleGroup>();
     _managerToggle        = transform.parent.parent.GetComponent <ManagerSeleccionarToggle>();
     _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); });
 }
    private void Start()
    {
        evaluated       = 0;
        _controlAudio   = FindObjectOfType <ControlAudio>();
        _controlPuntaje = FindObjectOfType <ControlPuntaje>();
        _player         = GameObject.FindObjectOfType <M10L33_player>();


        SetValidar();
    }
    /// <summary>
    /// Obtiene controlador de animaciones y ejecuta animacion open
    /// </summary>
    private void Awake()
    {
        _isFirstTime  = true;
        _controlAudio = FindObjectOfType <ControlAudio>();
        _display      = transform.GetChild(0).GetChild(0).GetComponent <Text>();
        _cover.SetActive(true);

        _save.onClick.AddListener(delegate { CloseLightbox(); });
        _close.onClick.AddListener(delegate { CloseLightbox(); });
    }
Exemple #14
0
 void Awake()
 {
     _controlNavegacion = FindObjectOfType <ControlNavegacion>();
     _controlAudio      = FindObjectOfType <ControlAudio>();
     _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
     canvas             = FindObjectOfType <Canvas>();
     _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button);
     _validar.onClick.AddListener(delegate { ValidarDragDrop(); });
     //StartCoroutine(StateBtnValidar());
 }
    void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        _left.onClick.AddListener(delegate { MoveBox(-1); });
        _right.onClick.AddListener(delegate { MoveBox(1); });

        n = 0;
        _box.anchoredPosition = new Vector2(_positions[n], _box.anchoredPosition.y);
        SetStateArrows();
    }
Exemple #16
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    void Start()
    {
        _controlAudio = FindObjectOfType<ControlAudio>();
        _toggle = GetComponent<Toggle>();
        _M7A119_groupSeleccionar = transform.parent.GetComponent<M7A119_groupSeleccionar>();
        _managerToggle = transform.parent.parent.GetComponent<M7A119_managerSeleccionar>();
        _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); });

        if (_managerToggle._NeedSymbol == M7A119_managerSeleccionar.NeedSymbol.withSymbol)
            transform.GetChild(0).gameObject.SetActive(false);
    }
Exemple #17
0
    private void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        SetFirstTime();

        foreach (var toggle in _toggle)
        {
            toggle.onValueChanged.AddListener(delegate { SetElementActive(toggle); });
        }
    }
    private void Start()
    {
        evaluated = 0;
        reset     = false;

        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        SetValidar();
        StartCoroutine(StateBtnValidar());
    }
Exemple #19
0
 internal void Start()
 {
     x            = 0;
     open         = false;
     controlAudio = GameObject.FindObjectOfType <ControlAudio>();
     rad_deg.onValueChanged.AddListener(delegate { RadToDeg(); });
     numero1            = 0;
     textoPantalla.text = "0";
     MS.interactable    = true;
     MC.interactable    = false;
     MR.interactable    = false;
 }
    private void Awake()
    {
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        generateWordSearch = transform.GetChild(0).GetChild(0).GetComponent <Generate_WordSearch>();

        foreach (var palabras in generateWordSearch.palabrasVerticales.Concat(generateWordSearch.palabrasHorizontales))
        {
            listaCorrecta.Add(palabras.ToUpper());
        }
    }
Exemple #21
0
    void Start()
    {
        _controlAudio         = FindObjectOfType <ControlAudio>();
        _toggle               = GetComponent <Toggle>();
        _behaviourToggleGroup = transform.parent.GetComponent <M6A104_toggleGroup>();
        _managerToggle        = transform.parent.parent.GetComponent <M6A104_managerToggle>();
        _toggle.onValueChanged.AddListener(delegate { SetStateToggle(); });

        if (_managerToggle._NeedSymbol == M6A104_managerToggle.NeedSymbol.withSymbol)
        {
            transform.GetChild(0).gameObject.SetActive(false);
        }
    }
    private void Start()
    {
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlAudio      = FindObjectOfType <ControlAudio>();

        if (_validar)
        {
            _validar.onClick.AddListener(EvaluateDropDown);
        }

        _validar.interactable = false;
    }
    private void Start()
    {
        _GeneralManager.currentExercise = gameObject;
        evaluated = 0;
        reset     = false;

        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        SetValidar();
        StateBtnValidar();
    }
    private void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        SetFirstTime();
        SetSpriteState();

        _group = _toggle[0].transform.parent.GetComponent <ToggleGroup>();

        foreach (var toggle in _toggle)
        {
            toggle.onValueChanged.AddListener(delegate { SetElementActive(toggle); });
        }
    }
Exemple #25
0
    void Start()
    {
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();

        _trash.gameObject.SetActive(_typeValidation == TypeValidation.boton);
        _trash.onClick.AddListener(DeleteLines);
        StateBtnDelete();

        _validar.gameObject.SetActive(_typeValidation == TypeValidation.boton);
        _validar.onClick.AddListener(ValidarLines);
        StateBtnValidar();
    }
Exemple #26
0
    void OnEnable()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        toggleAudio.gameObject.SetActive(true);
        pause.gameObject.SetActive(false);

        toggleAudio.isOn = false;

        GetComponent <AudioSource>();
        GetComponent <AudioSource>().playOnAwake = false;
        GetComponent <AudioSource>().clip        = clip;

        toggleAudio.onValueChanged.AddListener(delegate { ReproducirAudio(); });
        pause.onClick.AddListener(delegate { PausaLayaout(true); });

        duracionAudio = GetComponent <AudioSource>().clip.length;
    }
Exemple #27
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    void OnEnable()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        _image        = transform.GetChild(0).GetComponent <Image>();
        _image.sprite = Application.isMobilePlatform? _mobile : _desktop;

        _A = transform.GetChild(1).gameObject;
        _B = transform.GetChild(0).gameObject;

        _left.onClick.AddListener(delegate { ChangePage(false); });
        _right.onClick.AddListener(delegate { ChangePage(true); });

        _left.gameObject.SetActive(false);
        _right.gameObject.SetActive(true);
        _A.SetActive(true);
        _B.SetActive(false);
        _start.gameObject.SetActive(false);
    }
Exemple #28
0
    void Awake()
    {
        hand.SetActive(false);
        validar_1.SetActive(false);
        first = true;
        _controlNavegacion = FindObjectOfType <ControlNavegacion>();
        _controlAudio      = FindObjectOfType <ControlAudio>();
        _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
        canvas             = FindObjectOfType <Canvas>();
        _validar.gameObject.SetActive(_TypeValidation == TypeValidation.Button);
        _validar.onClick.AddListener(delegate { ValidarDragDrop(); });
        StartCoroutine(StateBtnValidar());
        foreach (var s in sliders)
        {
            s.gameObject.SetActive(false);
        }


        if (needRandom)
        {
            RandomDrag();
        }
    }
    private void Start()
    {
        _controlAudio = FindObjectOfType <ControlAudio>();

        if (FindObjectOfType <BehaviourNavBar>())
        {
            _navBar = FindObjectOfType <BehaviourNavBar>().gameObject;
        }
        else
        {
            _navBar = FindObjectOfType <BehaviourNavBarLeccion>().gameObject;
        }


        foreach (var btn in _button)
        {
            btn.onClick.AddListener(delegate { SetActiveElement(_button.IndexOf(btn)); });
        }

        foreach (var l in _lighBox)
        {
            l.SetActive(false);
        }
    }
 void Awake()
 {
     _controlAudio      = FindObjectOfType <ControlAudio>();
     _controlPuntaje    = FindObjectOfType <ControlPuntaje>();
     _controlNavegacion = FindObjectOfType <ControlNavegacion>();
 }