Esempio n. 1
0
        public override void Execute(Level level)
        {
            ClientAvatar avatar = level.GetPlayerAvatar();

            foreach (var buildingId in BuildingIds)
            {
                ConstructionItem gameObjectById = (ConstructionItem)level.GameObjectManager.GetGameObjectByID(buildingId);
                int diamondCount = ((BuildingData)gameObjectById.GetConstructionItemData()).BoostCost[gameObjectById.UpgradeLevel];
                if (avatar.HasEnoughDiamonds(diamondCount))
                {
                    gameObjectById.BoostBuilding();
                    avatar.SetDiamonds(avatar.GetDiamonds() - diamondCount);
                }
            }
        }
Esempio n. 2
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        public override void Execute(Level level)
        {
            ClientAvatar ca = level.GetPlayerAvatar();

            foreach (int buildingId in BuildingIds)
            {
                GameObject       go = level.GameObjectManager.GetGameObjectByID(buildingId);
                ConstructionItem b  = (ConstructionItem)go;
                int costs           = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel];
                if (ca.HasEnoughDiamonds(costs))
                {
                    b.BoostBuilding();
                    ca.SetDiamonds(ca.GetDiamonds() - costs);
                }
            }
        }
Esempio n. 3
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        internal override void Process()
        {
            ClientAvatar ca = this.Device.Player.Avatar;

            foreach (int buildingId in BuildingIds)
            {
                GameObject       go = this.Device.Player.GameObjectManager.GetGameObjectByID(buildingId);
                ConstructionItem b  = (ConstructionItem)go;
                int costs           = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel];
                if (ca.HasEnoughDiamonds(costs))
                {
                    b.BoostBuilding();
                    ca.m_vCurrentGems = ca.m_vCurrentGems - costs;
                }
            }
        }
        public override void Execute(Level level)
        {
            ClientAvatar avatar         = level.GetPlayerAvatar();
            GameObject   gameObjectById = level.GameObjectManager.GetGameObjectByID(BuildingId);

            if (gameObjectById == null)
            {
                return;
            }

            ConstructionItem constructionItem = (ConstructionItem)gameObjectById;

            if (!constructionItem.CanUpgrade())
            {
                return;
            }

            ConstructionItemData constructionItemData = constructionItem.GetConstructionItemData();

            if (!avatar.HasEnoughResources(constructionItemData.GetBuildResource(constructionItem.GetUpgradeLevel() + 1), constructionItemData.GetBuildCost(constructionItem.GetUpgradeLevel() + 1)) || !level.HasFreeWorkers())
            {
                return;
            }

            string name = level.GameObjectManager.GetGameObjectByID(BuildingId).GetData().GetName();

            Logger.Write("Building To Upgrade : " + name + " (" + BuildingId + ')');
            if (string.Equals(name, "Alliance Castle"))
            {
                avatar.IncrementAllianceCastleLevel();
                BuildingData buildingData = ((Building)level.GameObjectManager.GetGameObjectByID(BuildingId)).GetBuildingData();
                avatar.SetAllianceCastleTotalCapacity(buildingData.GetUnitStorageCapacity(avatar.GetAllianceCastleLevel()));
            }
            else if (string.Equals(name, "Town Hall"))
            {
                avatar.IncrementTownHallLevel();
            }

            ResourceData buildResource = constructionItemData.GetBuildResource(constructionItem.GetUpgradeLevel() + 1);

            avatar.SetResourceCount(buildResource, avatar.GetResourceCount(buildResource) - constructionItemData.GetBuildCost(constructionItem.GetUpgradeLevel() + 1));
            constructionItem.StartUpgrading();
        }
Esempio n. 5
0
        public override void Execute(Level level)
        {
            ClientAvatar ca = level.GetPlayerAvatar();
            GameObject   go = level.GameObjectManager.GetGameObjectByID(BuildingId);

            ConstructionItem b = (ConstructionItem)go;

            if (b.CanUpgrade())
            {
                var bd = b.GetConstructionItemData();
                if (ca.HasEnoughResources(bd.GetBuildResource(b.GetUpgradeLevel() + 1), bd.GetBuildCost(b.GetUpgradeLevel() + 1)))
                {
                    if (level.HasFreeWorkers())
                    {
                        ResourceData rd = bd.GetBuildResource(b.GetUpgradeLevel() + 1);
                        ca.SetResourceCount(rd, ca.GetResourceCount(rd) - bd.GetBuildCost(b.GetUpgradeLevel() + 1));
                        b.StartUpgrading();
                    }
                }
            }
        }
        public override void Execute(Level level)
        {
            ClientAvatar     avatar               = level.GetPlayerAvatar();
            ConstructionItem gameObjectById       = (ConstructionItem)level.GameObjectManager.GetGameObjectByID(BuildingId);
            BuildingData     constructionItemData = (BuildingData)gameObjectById.GetConstructionItemData();

            if (!avatar.HasEnoughResources(constructionItemData.GetBuildResource(gameObjectById.GetUpgradeLevel()), constructionItemData.GetBuildCost(gameObjectById.GetUpgradeLevel())))
            {
                return;
            }
            string name = level.GameObjectManager.GetGameObjectByID(BuildingId).GetData().GetName();

            Logger.Write("Unlocking Building: " + name + " (" + BuildingId + ')');
            if (string.Equals(name, "Alliance Castle"))
            {
                avatar.IncrementAllianceCastleLevel();
                BuildingData buildingData = ((Building)level.GameObjectManager.GetGameObjectByID(BuildingId)).GetBuildingData();
                avatar.SetAllianceCastleTotalCapacity(buildingData.GetUnitStorageCapacity(avatar.GetAllianceCastleLevel()));
            }
            ResourceData buildResource = constructionItemData.GetBuildResource(gameObjectById.GetUpgradeLevel());

            avatar.SetResourceCount(buildResource, avatar.GetResourceCount(buildResource) - constructionItemData.GetBuildCost(gameObjectById.GetUpgradeLevel()));
            gameObjectById.Unlock();
        }