void ClearEvt() { ConstructionItem cItem = null; for (int i = 0; i < itemPool_.Count; ++i) { cItem = itemPool_[i].GetComponent <ConstructionItem>(); UIEventListener.Get(cItem.lvbtn_.gameObject).onClick -= OnClickItem; } }
protected override void Awake() { //base.Awake(); meshRender = transform.parent.GetComponent<MeshRenderer>(); physicalCollider = GetComponent<Collider>(); connectedObject = transform.root; constructControl = connectedObject.GetComponent<ConstructionItem>(); }
public void Display(ConstructionItem item, GameObject dragParent, GameObject originalParent) { this.item = item; Icon.sprite = item.sprite; Vector2 size = new Vector2(item.sprite.bounds.size.x, item.sprite.bounds.size.y); Icon.rectTransform.sizeDelta = size * 100; ItemName.text = item.name; this.dragParent = dragParent; this.originalParent = originalParent; }
internal void BuyItem(ConstructionItem item, Vector2 spawnPosition) { Debug.Log("Bought item:" + item.name); if (item.Price <= money) { money -= item.Price; // ConstructionItem newitem= Instantiate(item,spawnPosition,Quaternion.identity); // item.levelManager=this; // items.Add(item); } RefreshMoney(); }
public void OnEndDrag(PointerEventData data) { if (!IsMouseOverUi()) { Vector3 objpos = Camera.main.ScreenToWorldPoint(Input.mousePosition); objpos.z = 0; ConstructionItem newitem = Instantiate(shopSlot.item, objpos, Quaternion.identity); // newitem.levelManager= shopSlot.Icon.transform.localPosition = Vector3.zero; } else { shopSlot.Icon.transform.localPosition = Vector3.zero; } }
public override void Execute(Level level) { ClientAvatar avatar = level.GetPlayerAvatar(); foreach (var buildingId in BuildingIds) { ConstructionItem gameObjectById = (ConstructionItem)level.GameObjectManager.GetGameObjectByID(buildingId); int diamondCount = ((BuildingData)gameObjectById.GetConstructionItemData()).BoostCost[gameObjectById.UpgradeLevel]; if (avatar.HasEnoughDiamonds(diamondCount)) { gameObjectById.BoostBuilding(); avatar.SetDiamonds(avatar.GetDiamonds() - diamondCount); } } }
public override void Execute(Level level) { ClientAvatar ca = level.GetPlayerAvatar(); foreach (int buildingId in BuildingIds) { GameObject go = level.GameObjectManager.GetGameObjectByID(buildingId); ConstructionItem b = (ConstructionItem)go; int costs = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel]; if (ca.HasEnoughDiamonds(costs)) { b.BoostBuilding(); ca.SetDiamonds(ca.GetDiamonds() - costs); } } }
internal override void Process() { ClientAvatar ca = this.Device.Player.Avatar; foreach (int buildingId in BuildingIds) { GameObject go = this.Device.Player.GameObjectManager.GetGameObjectByID(buildingId); ConstructionItem b = (ConstructionItem)go; int costs = ((BuildingData)b.GetConstructionItemData()).BoostCost[b.UpgradeLevel]; if (ca.HasEnoughDiamonds(costs)) { b.BoostBuilding(); ca.m_vCurrentGems = ca.m_vCurrentGems - costs; } } }
public Combat_Component(ConstructionItem ci) : base(ci) { this.Item = ci; if (ci.ClassId == 4 || ci.ClassId == 11) { var td = (Traps)ci.Data; if (td.HasAltMode) { this.AltTrapAttackMode = true; } if (td.DirectionCount > 0) { this.AltDirectionMode = true; } } else if (ci.ClassId == 0 || ci.ClassId == 7) { var bd = (Buildings)ci.Data; if (bd.AmmoCount > 0) { this.Ammo = bd.AmmoCount; } if (bd.AltAttackMode) { this.AltAttackMode = true; } if (bd.AimRotateStep > 0) { this.AimRotateStep = true; } if (bd.VillageType != null) { _ = this.ActiveVillage2Layout >= 0; } else { _ = this.ActiveLayout >= 0; } } }
void OnFamilyDataEvent(int num) { ConstructionItem cItem = null; for (int i = 0; i < itemPool_.Count; ++i) { cItem = itemPool_[i].GetComponent <ConstructionItem>(); if (cItem != null) { cItem.UpdataInfo(); } } if (detail_.gameObject.activeSelf) { detail_.SetData(detail_.data_.id_); EffectAPI.PlayUIEffect((EFFECT_ID)GlobalValue.EFFECT_familyLevelUp, detail_.transform, () => {}); } }
public override void Execute(Level level) { ClientAvatar avatar = level.GetPlayerAvatar(); GameObject gameObjectById = level.GameObjectManager.GetGameObjectByID(BuildingId); if (gameObjectById == null) { return; } ConstructionItem constructionItem = (ConstructionItem)gameObjectById; if (!constructionItem.CanUpgrade()) { return; } ConstructionItemData constructionItemData = constructionItem.GetConstructionItemData(); if (!avatar.HasEnoughResources(constructionItemData.GetBuildResource(constructionItem.GetUpgradeLevel() + 1), constructionItemData.GetBuildCost(constructionItem.GetUpgradeLevel() + 1)) || !level.HasFreeWorkers()) { return; } string name = level.GameObjectManager.GetGameObjectByID(BuildingId).GetData().GetName(); Logger.Write("Building To Upgrade : " + name + " (" + BuildingId + ')'); if (string.Equals(name, "Alliance Castle")) { avatar.IncrementAllianceCastleLevel(); BuildingData buildingData = ((Building)level.GameObjectManager.GetGameObjectByID(BuildingId)).GetBuildingData(); avatar.SetAllianceCastleTotalCapacity(buildingData.GetUnitStorageCapacity(avatar.GetAllianceCastleLevel())); } else if (string.Equals(name, "Town Hall")) { avatar.IncrementTownHallLevel(); } ResourceData buildResource = constructionItemData.GetBuildResource(constructionItem.GetUpgradeLevel() + 1); avatar.SetResourceCount(buildResource, avatar.GetResourceCount(buildResource) - constructionItemData.GetBuildCost(constructionItem.GetUpgradeLevel() + 1)); constructionItem.StartUpgrading(); }
public override void Execute(Level level) { ClientAvatar ca = level.GetPlayerAvatar(); GameObject go = level.GameObjectManager.GetGameObjectByID(BuildingId); ConstructionItem b = (ConstructionItem)go; if (b.CanUpgrade()) { var bd = b.GetConstructionItemData(); if (ca.HasEnoughResources(bd.GetBuildResource(b.GetUpgradeLevel() + 1), bd.GetBuildCost(b.GetUpgradeLevel() + 1))) { if (level.HasFreeWorkers()) { ResourceData rd = bd.GetBuildResource(b.GetUpgradeLevel() + 1); ca.SetResourceCount(rd, ca.GetResourceCount(rd) - bd.GetBuildCost(b.GetUpgradeLevel() + 1)); b.StartUpgrading(); } } } }
// Update is called once per frame void Update() { if (Building) { BuildingPhase(ConstructionLine); } else { NotBuildingPhase(ConstructionLine); } if (Input.GetKeyDown(CancelConstruction)) { ConsType = ConstructionItem.NULL; Building = false; } if (Input.GetKeyDown(KeyCode.Space)) { CanBuild = !CanBuild; } }
public override void Execute(Level level) { ClientAvatar avatar = level.GetPlayerAvatar(); ConstructionItem gameObjectById = (ConstructionItem)level.GameObjectManager.GetGameObjectByID(BuildingId); BuildingData constructionItemData = (BuildingData)gameObjectById.GetConstructionItemData(); if (!avatar.HasEnoughResources(constructionItemData.GetBuildResource(gameObjectById.GetUpgradeLevel()), constructionItemData.GetBuildCost(gameObjectById.GetUpgradeLevel()))) { return; } string name = level.GameObjectManager.GetGameObjectByID(BuildingId).GetData().GetName(); Logger.Write("Unlocking Building: " + name + " (" + BuildingId + ')'); if (string.Equals(name, "Alliance Castle")) { avatar.IncrementAllianceCastleLevel(); BuildingData buildingData = ((Building)level.GameObjectManager.GetGameObjectByID(BuildingId)).GetBuildingData(); avatar.SetAllianceCastleTotalCapacity(buildingData.GetUnitStorageCapacity(avatar.GetAllianceCastleLevel())); } ResourceData buildResource = constructionItemData.GetBuildResource(gameObjectById.GetUpgradeLevel()); avatar.SetResourceCount(buildResource, avatar.GetResourceCount(buildResource) - constructionItemData.GetBuildCost(gameObjectById.GetUpgradeLevel())); gameObjectById.Unlock(); }
void Start() { terrainCollider = GameObject.Find("Terrain").GetComponent <Collider>(); db = GetComponent <ConstructionDB>(); buildItem = db.buildings[0]; }
public EndMovementCommand(List <ConstructionItem> neighbors, ConstructionItem item) { this.item = item; this.neighbors = neighbors; }
public RotateItemsRightCommand(List <ConstructionItem> neighbors, ConstructionItem item) { this.item = item; this.neighbors = neighbors; }
public ActionResult create(ConstructionItem constructionitem) { _context.ConstructionItems.Add(constructionitem); _context.SaveChanges(); return(RedirectToAction("AddNewItem", "AddOrder")); }