public TwistSwing GetOrientedSpaceRotation(RigidBoneSystemInputs inputs) { TwistSwing rotationTwistSwing = inputs.Rotations[Index]; rotationTwistSwing = Constraint.Clamp(rotationTwistSwing); return(rotationTwistSwing); }
public void SetOrientedSpaceRotation(RigidBoneSystemInputs inputs, TwistSwing orientatedSpaceRotation, bool applyClamp = false) { DebugUtilities.AssertFinite(orientatedSpaceRotation); if (applyClamp) { orientatedSpaceRotation = Constraint.Clamp(orientatedSpaceRotation); } inputs.Rotations[Index] = orientatedSpaceRotation; }