public TwistSwing GetOrientedSpaceRotation(RigidBoneSystemInputs inputs)
    {
        TwistSwing rotationTwistSwing = inputs.Rotations[Index];

        rotationTwistSwing = Constraint.Clamp(rotationTwistSwing);
        return(rotationTwistSwing);
    }
    public void SetOrientedSpaceRotation(RigidBoneSystemInputs inputs, TwistSwing orientatedSpaceRotation, bool applyClamp = false)
    {
        DebugUtilities.AssertFinite(orientatedSpaceRotation);

        if (applyClamp)
        {
            orientatedSpaceRotation = Constraint.Clamp(orientatedSpaceRotation);
        }

        inputs.Rotations[Index] = orientatedSpaceRotation;
    }