public void Start() { rb = GetComponent <Rigidbody>(); move = GetComponent <ConstantMove>(); }
public override void Init() { base.Init(); move = new ConstantMove(screenSpaceDirection, Speed.Value); behaviour = new ScreenSpaceMoveBehaviour(transformToMove, move, move, this); }
//private float lowJump; public void Start() { rb = GetComponent <Rigidbody>(); move = GetComponent <ConstantMove>(); //lowJump = JumpPads.JumpVelocity; }
private void Start() { _rb = GetComponent <Rigidbody>(); move = GetComponent <ConstantMove>(); }