Esempio n. 1
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    public SpawnList()
    {
        AddClass("spawnpage");
        AddChild(out Canvas, "canvas");

        Canvas.Layout.AutoColumns = true;
        Canvas.Layout.ItemSize    = new Vector2(100, 100);
        Canvas.OnCreateCell       = (cell, data) =>
        {
            var file  = (string)data;
            var panel = cell.Add.Panel("icon");
            panel.AddEvent("onclick", () =>
            {
                ConsoleSystem.Run("spawn", "models/" + file);
                Log.Info("Attemping to spawn a prop");
            });
            panel.Style.Background = new PanelBackground
            {
                Texture = Texture.Load($"/models/{file}_c.png", false)
            };
        };

        foreach (var file in FileSystem.Mounted.FindFile("models", "*.vmdl_c.png", true))
        {
            //if ( string.IsNullOrWhiteSpace( file ) ) continue;
            //if ( file.Contains( "_lod0" ) ) continue;
            //if ( file.Contains( "clothes" ) ) continue;

            Canvas.AddItem(file.Remove(file.Length - 6));
        }
    }
 public void GiveArmed()
 {
     ConsoleSystem.Run(ConsoleSystem.Option.get_Client(), "inventory.givearm", new object[1]
     {
         (object)this.itemDef.itemid
     });
 }
Esempio n. 3
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 public static void Init_Config()
 {
     ConsoleNetwork.Init();
     ConsoleSystem.UpdateValuesFromCommandLine();
     ConsoleSystem.Run(ConsoleSystem.Option.get_Server(), "server.readcfg", (object[])Array.Empty <object>());
     ServerUsers.Load();
 }
Esempio n. 4
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 private static void SetServerEnvironementStatus()
 {
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "weather.clouds ", 0);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "weather.rain", 0);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "weather.wind", 0);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "weather.fog", 0);
 }
Esempio n. 5
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 public static void Init_Config()
 {
     ConsoleNetwork.Init();
     ConsoleSystem.UpdateValuesFromCommandLine();
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "server.readcfg");
     ServerUsers.Load();
 }
Esempio n. 6
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    public EntityList()
    {
        AddClass("spawnpage");
        AddChild(out Canvas, "canvas");

        Canvas.Layout.AutoColumns = true;
        Canvas.Layout.ItemSize    = new Vector2(100, 100);
        Canvas.OnCreateCell       = (cell, data) =>
        {
            var entry = (ClassLibraryAttribute)data;
            var btn   = cell.Add.Button(entry.Title);
            btn.AddClass("icon");
            btn.AddEvent("onclick", () => ConsoleSystem.Run("spawn_entity", entry.Name));
            btn.Style.Background = new PanelBackground
            {
                Texture = Texture.Load($"/entity/{entry.Name}.png", false)
            };
        };

        var ents = Library.GetAllAttributes <Entity>().Where(x => x.Spawnable).OrderBy(x => x.Title).ToArray();

        foreach (var entry in ents)
        {
            Canvas.AddItem(entry);
        }
    }
Esempio n. 7
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 public void DeleteBag()
 {
     ConsoleSystem.Run(ConsoleSystem.Option.get_Client(), "respawn_sleepingbag_remove", new object[1]
     {
         (object)(uint)this.spawnOptions.id
     });
 }
Esempio n. 8
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    void RebuildToolList()
    {
        toollist.DeleteChildren(true);

        foreach (var entry in Library.GetAllAttributes <BaseTool>())
        {
            if (entry.Title == "BaseTool")
            {
                continue;
            }

            var button = toollist.Add.Button(entry.Title);
            button.SetClass("active", entry.Name == ConsoleSystem.GetValue("tool_current"));

            button.AddEventListener("onclick", () =>
            {
                ConsoleSystem.Run("tool_current", entry.Name);
                ConsoleSystem.Run("inventory_current", "weapon_tool");

                foreach (var child in toollist.Children)
                {
                    child.SetClass("active", child == button);
                }
            });
        }
    }
Esempio n. 9
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 private static void ServerConsoleOnInput(string input)
 {
     if (!string.IsNullOrEmpty(input))
     {
         ConsoleSystem.Run(ConsoleSystem.Option.Server, input);
     }
 }
        void OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
        {
            string Victim = "";

            if (entity.ShortPrefabName.Equals("patrolhelicopter.prefab"))
            {
                Victim = "PatrolHeli";
            }

            switch (Victim)
            {
            case "PatrolHeli":
                var      TimeNow  = DateTime.Now;
                var      ChopLT   = ChopperLifeTimeCurrent;
                DateTime Duration = ChopperSpawned.AddMinutes(ChopLT);
                TimeSpan l        = Duration.Subtract(TimeNow);
                if (l.Minutes <= 2)
                {
                    ChopperLifeTimeCurrent = ChopperLifeTimeCurrent + 5;
                    ConsoleSystem.Run(ConsoleSystem.Option.Server, "heli.lifetimeminutes", new String[] { ChopperLifeTimeCurrent.ToString() });
                    PrintToChat("<color=Red> [Coptor Tracker]</color>  Helicopter Lifetime has been extended as has been engaged");
                }

                break;
            }
        }
Esempio n. 11
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 private void Start()
 {
     SteamClient.Create();
     ConsoleSystem.Run("config.load", false);
     ConsoleSystem.Run("serverfavourite.load", false);
     HudEnabled.Disable();
     DatablockDictionary.Initialize();
     Application.LoadLevelAdditive("GameUI");
     FeedbackLog.Start(FeedbackLog.TYPE.HardwareInfo);
     FeedbackLog.Writer.Write(SystemInfo.deviceModel);
     FeedbackLog.Writer.Write(SystemInfo.deviceName);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceName);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceVendor);
     FeedbackLog.Writer.Write(SystemInfo.graphicsDeviceVersion);
     FeedbackLog.Writer.Write(SystemInfo.graphicsMemorySize);
     FeedbackLog.Writer.Write(SystemInfo.graphicsShaderLevel);
     FeedbackLog.Writer.Write(SystemInfo.operatingSystem);
     FeedbackLog.Writer.Write(SystemInfo.processorCount);
     FeedbackLog.Writer.Write(SystemInfo.processorType);
     FeedbackLog.Writer.Write(SystemInfo.supportedRenderTargetCount);
     FeedbackLog.Writer.Write(SystemInfo.supportsComputeShaders);
     FeedbackLog.Writer.Write(SystemInfo.supportsImageEffects);
     FeedbackLog.Writer.Write(SystemInfo.supportsInstancing);
     FeedbackLog.Writer.Write(SystemInfo.supportsRenderTextures);
     FeedbackLog.Writer.Write(SystemInfo.supportsRenderToCubemap);
     FeedbackLog.Writer.Write(SystemInfo.supportsShadows);
     FeedbackLog.Writer.Write(SystemInfo.supportsStencil);
     FeedbackLog.Writer.Write(SystemInfo.systemMemorySize);
     FeedbackLog.End(FeedbackLog.TYPE.HardwareInfo);
     Connection.GameLoaded();
 }
Esempio n. 12
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    public SpawnList()
    {
        AddClass("spawnpage");
        AddChild(out Canvas, "canvas");

        Canvas.Layout.AutoColumns = true;
        Canvas.Layout.ItemWidth   = 100;
        Canvas.Layout.ItemHeight  = 100;

        Canvas.OnCreateCell = (cell, data) =>
        {
            var file  = (string)data;
            var panel = cell.Add.Panel("icon");
            panel.AddEventListener("onclick", () => ConsoleSystem.Run("spawn", "models/" + file));
            panel.Style.BackgroundImage = Texture.Load(FileSystem.Mounted, $"/models/{file}_c.png", false);
        };

        foreach (var file in FileSystem.Mounted.FindFile("models", "*.vmdl_c.png", true))
        {
            if (string.IsNullOrWhiteSpace(file))
            {
                continue;
            }
            if (file.Contains("_lod0"))
            {
                continue;
            }
            if (file.Contains("clothes"))
            {
                continue;
            }

            Canvas.AddItem(file.Remove(file.Length - 6));
        }
    }
Esempio n. 13
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 private static void ServerConsoleOnInput(string input)
 {
     if (!string.IsNullOrEmpty(input))
     {
         ConsoleSystem.Run(input, true);
     }
 }
Esempio n. 14
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 private static void OnCommand(RCon.Command cmd)
 {
     try
     {
         RCon.responseIdentifier = cmd.Identifier;
         RCon.responseConnection = cmd.ConnectionId;
         RCon.isInput            = true;
         if (RCon.Print)
         {
             Debug.Log(string.Concat(new object[] { "[rcon] ", cmd.Ip, ": ", cmd.Message }));
         }
         RCon.isInput = false;
         ConsoleSystem.Option server = ConsoleSystem.Option.Server;
         string str = ConsoleSystem.Run(server.Quiet(), cmd.Message, Array.Empty <object>());
         if (str != null)
         {
             RCon.OnMessage(str, string.Empty, UnityEngine.LogType.Log);
         }
     }
     finally
     {
         RCon.responseIdentifier = 0;
         RCon.responseConnection = string.Empty;
     }
 }
Esempio n. 15
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 internal bool HandleMessage(int type, string msg)
 {
     if (!this.isAuthorised)
     {
         return(this.HandleMessage_UnAuthed(type, msg));
     }
     if (type == RCon.SERVERDATA_SWITCH_UTF8)
     {
         this.utf8Mode = true;
         return(true);
     }
     if (type == RCon.SERVERDATA_EXECCOMMAND)
     {
         Debug.Log(string.Concat("[RCON][", this.connectionName, "] ", msg));
         this.runningConsoleCommand = true;
         ConsoleSystem.Run(ConsoleSystem.Option.Server, msg, Array.Empty <object>());
         this.runningConsoleCommand = false;
         this.Reply(-1, RCon.SERVERDATA_RESPONSE_VALUE, "");
         return(true);
     }
     if (type == RCon.SERVERDATA_RESPONSE_VALUE)
     {
         this.Reply(this.lastMessageID, RCon.SERVERDATA_RESPONSE_VALUE, "");
         return(true);
     }
     Debug.Log(string.Concat(new object[] { "[RCON][", this.connectionName, "] Unhandled: ", this.lastMessageID, " -> ", type, " -> ", msg }));
     return(false);
 }
Esempio n. 16
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    public SpawnList()
    {
        AddClass("spawnpage");
        AddChild(out Canvas, "canvas");

        Canvas.Layout.AutoColumns = true;
        Canvas.Layout.ItemSize    = new Vector2(100, 100);
        Canvas.OnCreateCell       = (cell, data) =>
        {
            var file  = (string)data;
            var panel = cell.Add.Panel("icon");
            panel.Style.Set("background-image", $"url( /models/{file}.png )");
            panel.AddEvent("onclick", () => ConsoleSystem.Run("spawn", "models/" + file));
        };


        foreach (var file in FileSystem.Mounted.FindFile("models", "*.vmdl_c", true))
        {
            if (file.Contains("_lod0"))
            {
                continue;
            }

            Canvas.AddItem(file);
        }
    }
Esempio n. 17
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    private IEnumerator ServerRestartWarning(string info, int iSeconds)
    {
        if (iSeconds >= 0)
        {
            if (!string.IsNullOrEmpty(info))
            {
                ConsoleNetwork.BroadcastToAllClients("chat.add", (object)0, (object)("<color=#fff>SERVER</color> Restarting: " + info));
            }
            for (int i = iSeconds; i > 0; --i)
            {
                if (i == iSeconds || i % 60 == 0 || i < 300 && i % 30 == 0 || (i < 60 && i % 10 == 0 || i < 10))
                {
                    ConsoleNetwork.BroadcastToAllClients("chat.add", (object)0, (object)("<color=#fff>SERVER</color> Restarting in " + (object)i + " seconds!"));
                    Debug.Log((object)("Restarting in " + (object)i + " seconds"));
                }
                yield return((object)CoroutineEx.waitForSeconds(1f));
            }
            ConsoleNetwork.BroadcastToAllClients("chat.add", (object)0, (object)"<color=#fff>SERVER</color> Restarting");
            yield return((object)CoroutineEx.waitForSeconds(2f));

            foreach (BasePlayer basePlayer in BasePlayer.activePlayerList.ToArray())
            {
                basePlayer.Kick("Server Restarting");
            }
            yield return((object)CoroutineEx.waitForSeconds(1f));

            ConsoleSystem.Run(ConsoleSystem.Option.get_Server(), "quit", (object[])Array.Empty <object>());
        }
    }
        public override void BuildInput(InputBuilder input)
        {
            Host.AssertClient();

            if (Camera is not FollowBallCamera camera)
            {
                return;
            }

            camera.BuildInput(input);

            // Okay maybe this should be a controller or something?
            if (input.Down(InputButton.Attack1))
            {
                ShotPower = Math.Clamp(ShotPower - input.AnalogLook.pitch, 0, 100);
            }

            if (ShotPower > 0.0f && !input.Down(InputButton.Attack1))
            {
                ConsoleSystem.Run("minigolf_stroke", camera.Angles.yaw, ShotPower / 100.0f);
                ShotPower = 0;
            }

            base.BuildInput(input);
        }
Esempio n. 19
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 internal bool HandleMessage(int type, string msg)
 {
     if (!isAuthorised)
     {
         return(HandleMessage_UnAuthed(type, msg));
     }
     if (type == SERVERDATA_SWITCH_UTF8)
     {
         utf8Mode = true;
         return(true);
     }
     if (type == SERVERDATA_EXECCOMMAND)
     {
         Debug.Log("[RCON][" + connectionName + "] " + msg);
         runningConsoleCommand = true;
         ConsoleSystem.Run(ConsoleSystem.Option.Server, msg);
         runningConsoleCommand = false;
         Reply(-1, SERVERDATA_RESPONSE_VALUE, "");
         return(true);
     }
     if (type == SERVERDATA_RESPONSE_VALUE)
     {
         Reply(lastMessageID, SERVERDATA_RESPONSE_VALUE, "");
         return(true);
     }
     Debug.Log("[RCON][" + connectionName + "] Unhandled: " + lastMessageID + " -> " + type + " -> " + msg);
     return(false);
 }
Esempio n. 20
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    //
    // Text has been entered into the console
    // Run it as a console command
    //
    void OnInputText(string obj)
    {
        ConsoleSystem.Run(obj);

        ClientConsole.singleton.input = obj;
        ClientConsole.singleton.HandleInput();
    }
Esempio n. 21
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    public SpawnMenu()
    {
        Instance = this;

        StyleSheet.Load("/ui/SpawnMenu.scss");

        var left = Add.Panel("left");
        {
            var tabs = left.AddChild <ButtonGroup>();
            tabs.AddClass("tabs");

            var body = left.Add.Panel("body");

            {
                var props = body.AddChild <SpawnList>();
                tabs.SelectedButton = tabs.AddButtonActive("Props", (b) => props.SetClass("active", b));

                var ents = body.AddChild <EntityList>();
                tabs.AddButtonActive("Entities", (b) => ents.SetClass("active", b));
            }
        }

        var right = Add.Panel("right");
        {
            var tabs = right.Add.Panel("tabs");
            {
                tabs.Add.Button("Tools").AddClass("active");
                tabs.Add.Button("Utility");
            }
            var body = right.Add.Panel("body");
            {
                var list = body.Add.Panel("toollist");
                {
                    foreach (var entry in Library.GetAllAttributes <Sandbox.Tools.BaseTool>())
                    {
                        if (entry.Title == "Sandbox.Tools.BaseTool")
                        {
                            continue;
                        }

                        var button = list.Add.Button(entry.Title);
                        button.SetClass("active", entry.Name == ConsoleSystem.FindValue("tool_current"));

                        button.AddEvent("onclick", () =>
                        {
                            ConsoleSystem.Run("tool_current", entry.Name);
                            ConsoleSystem.Run("inventory_current", "weapon_tool");

                            foreach (var child in list.Children)
                            {
                                child.SetClass("active", child == button);
                            }
                        });
                    }
                }
                body.Add.Panel("inspector");
            }
        }
    }
Esempio n. 22
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        //cache



        void debugtestcons(ConsoleSystem.Arg arg)
        {
            if (arg.Args == null)
            {
                return;
            }
            ConsoleSystem.Run(ConsoleSystem.Option.Server, arg.Args[0]);
        }
 public void GiveSelf(int amount)
 {
     ConsoleSystem.Run(ConsoleSystem.Option.get_Client(), "inventory.giveid", new object[2]
     {
         (object)this.itemDef.itemid,
         (object)amount
     });
 }
Esempio n. 24
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 void OnServerInitialized()
 {
     timer.Repeat(refresh, 0, () =>                                                                                                    //This timer starts the loop below. Basically every 0.1 seconds the code below runs, an infinite number of times (or until it breaks!). It runs this often because otherwise the tide would look like it's jumping up and down, this keeps it smooth and makes the changes to ocean level virtually unnoticeable when staring at the ocean.
     {
         _oceanlevel = (tideheight / 2) * (float)Math.Sin((Math.PI / period) * Env.time - 1f * (Math.PI / offset)) + (tideheight / 2); //By default Ocean Level = 1*sin((pi/6)x-(pi/2))+1, Simply this makes High Tide at 6:00 and 18:00, with low tide at 0:00 and 12:00. Ocean Levels stay between 0 and 2.
         ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), $"env.oceanlevel {_oceanlevel}");                                      //Executes the command, and blocks output to the console (or you'd get a flood of commands every 0.1 seconds)
         //Puts($"{_oceanlevel}"); //Debugging purposes only. DO NOT enable unless you want a ridiculous amount of console spam.
     });
 }
Esempio n. 25
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 public static void Kick(BasePlayer ply, string reason)
 {
     if (EACServer.eacScout != null)
     {
         EACServer.eacScout.SendKickReport(ply.userID.ToString(), reason, KickReasonCategory.KickReasonOther);
     }
     AddRecord(ply, kicks);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "kick", ply.userID, reason);
 }
Esempio n. 26
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 public void RunCommandImmediately()
 {
     if (this.asIfTypedIntoConsole)
     {
         ConsoleWindow.singleton.RunCommand(this.consoleCommand);
         return;
     }
     ConsoleSystem.Run(this.consoleCommand, false);
 }
Esempio n. 27
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    public void CL_ConsoleCommand(string message, NetworkMessageInfo info)
    {
        ConsoleWindow window = (ConsoleWindow)Object.FindObjectOfType(typeof(ConsoleWindow));

        if ((window != null) && !ConsoleSystem.Run(message, false))
        {
            Debug.Log("Unhandled command from server: " + message);
        }
    }
Esempio n. 28
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 public static void Ban(BasePlayer ply, string reason)
 {
     if (EACServer.eacScout != null)
     {
         EACServer.eacScout.SendKickReport(ply.userID.ToString(), reason, KickReasonCategory.KickReasonCheating);
     }
     AntiHack.AddRecord(ply, AntiHack.bans);
     ConsoleSystem.Run(ConsoleSystem.Option.Server, "ban", new object[] { ply.userID, reason });
 }
Esempio n. 29
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    public void UpdateConVars()
    {
        string str;

        if (this.GetStringValueFromControl(out str))
        {
            ConsoleSystem.Run(this.convarName + " \"" + str + "\"", false);
        }
    }
        private string UpdateDescription(string text = "")
        {
            if (!string.IsNullOrEmpty(text))
            {
                config.Description = text;
            }

            StringBuilder newDescription = new StringBuilder(config.Description);

            foreach (Match match in varRegex.Matches(config.Description))
            {
                string command = match.Groups[1].Value;

                if (!string.IsNullOrEmpty(command))
                {
                    string reply = ConsoleSystem.Run(ConsoleSystem.Option.Server.Quiet(), command);
                    newDescription.Replace(match.ToString(), reply.Replace("\"", "") ?? "");
                }
            }

            if (config.ShowPlugins)
            {
                Plugin[] loadedPlugins = plugins.GetAll();

                if (loadedPlugins.Length != 0)
                {
                    int    count      = 0;
                    string pluginList = null;

                    foreach (Plugin plugin in loadedPlugins.Where(p => !p.IsCorePlugin))
                    {
                        if (!config.HiddenPlugins.Contains(plugin.Title) && !config.HiddenPlugins.Contains(plugin.Name))
                        {
                            pluginList += plugin.Title + ", ";
                            count++;
                        }
                    }
                    if (pluginList != null)
                    {
                        if (pluginList.EndsWith(", "))
                        {
                            pluginList = pluginList.Remove(pluginList.Length - 2);
                        }
                        newDescription.Append($"\n\nPlugins ({count}): {pluginList}");
                    }
                }
            }

            if (newDescription.ToString() != ConVar.Server.description)
            {
                ConVar.Server.description = newDescription.ToString();
                Puts($"Server description updated: \nmagic.description: \"{config.Description}\"");
            }

            return(ConVar.Server.description);
        }