public Rigidbody compare(Connaissances connaissances, Transform tank, float closest, float insertedWhen) { Rigidbody closestPos = null; foreach (Connaissances.Connaissance con in connaissances.connaissances) { if (closestPos == null || Vector3.Distance(con.getAgent().position, tank.position) > Vector3.Distance(closestPos.position, tank.position)) { closestPos = con.getAgent(); } } return(closestPos); }
private IEnumerator RoundStarting(Connaissances connaissances) { ResetAll(); DisableControl(); m_CameraControl.SetStartPositionAndSize(); m_RoundNumber++; m_MessageText.text = "Generation " + m_GenerationNumber + " Squad " + m_RoundNumber; agentManager.setIntelligence(squad.tireur, squad.eclaireur, connaissances); yield return(m_StartWait); }
public override IEnumerator execute(Connaissances connaissances) { Rigidbody t = choixCible.compare(connaissances, tank.transform, closest, insertedWhen); if (t) { Debug.Log((tank == null ? "Scout" : "Tank") + " MoveToTarget : " + duree); yield return(tank.moveToTarget(t)); } else { yield return(null); } }
private void Start() { m_StartWait = new WaitForSeconds(m_StartDelay); m_EndWait = new WaitForSeconds(m_EndDelay); agentManager = GetComponent <AgentManager>(); agentManager.InitAgents(m_NumTargets); stopWatch = Stopwatch.StartNew(); genetique = new Genetique(20, 100, 0.1f); connaissances = new Connaissances(); SetScoreUI(); SetCameraTargets(); StartCoroutine(GameLoop()); }
public Rigidbody compare(Connaissances connaissances, Transform tank, float closest, float insertedWhen) { //TODO return(null); }
public void setIntelligence(ActionGame[] ADN, Connaissances connaissances) { m_Movement.setADN(ADN); m_Movement.setConnaissances(connaissances); }
public abstract IEnumerator execute(Connaissances connaissances);
public override IEnumerator execute(Connaissances connaissances) { Debug.Log("Scout BougerRandom : " + duree); yield return(scout.BougerRandom(duree, direction)); }
public void setConnaissances(Connaissances co) { connaissances = co; }
public abstract override IEnumerator execute(Connaissances connaissances);
public void setIntelligence(ActionGame[] ADNTireur, ActionGame[] ADNScout, Connaissances connaissances) { m_Tanks.setIntelligence(ADNTireur, connaissances); m_Scouts.setIntelligence(ADNScout, connaissances); }