public void FixedUpdate()
 {
     xRange        = new Vector2(joint.lowAngularXLimit.limit, joint.highAngularXLimit.limit);
     zRange        = new Vector2(-joint.angularZLimit.limit, joint.angularZLimit.limit);
     jointRotation = joint.Angles();
     value         = new Vector2(jointRotation.z / (zRange.x - zRange.y), jointRotation.x / (xRange.x - xRange.y)) * 2;
 }