private void Awake() { ConfigInitiator.InitAllConfig(); foreach (var maCfg in Materials.s_rows) { if (m_MaterialDic.ContainsKey(maCfg.Name)) { continue; } m_MaterialDic.Add(maCfg.Name, Resources.Load <Material>("Materials/" + maCfg.Name)); m_ProLastValDic.Add(maCfg.Name, new Dictionary <string, float>()); foreach (var pro in maCfg.SliderProperties) { m_ProLastValDic[maCfg.Name][pro.name] = pro.def; } _InitShaderView(maCfg); } }
IEnumerator Co_Launch() { if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { if (AssetsCopyTask.copiedVersion != VersionConfig.Get().version) { var assetCopy = AssetsCopyTask.BeginCopy(VersionConfig.Get().version); while (!assetCopy.done) { yield return(null); } } } ConfigInitiator.Init(); yield return(new WaitForSeconds(1f)); SceneLoad.Instance.LoadLogin(); }
private void Awake() { ConfigInitiator.PreInit(); }