public override bool ExecuteAction(ActionProgramRun ap) { string say; ConditionVariables statementvars; if (FromString(userdata, out say, out statementvars)) { string errlist = null; ConditionVariables vars = statementvars.ExpandAll(ap.functions, statementvars, out errlist); if (errlist == null) { bool wait = vars.GetInt(waitname, 0) != 0; string prior = (vars.Exists(priorityname) && vars[priorityname].Length > 0) ? vars[priorityname] : (ap.VarExist(globalvarspeechpriority) ? ap[globalvarspeechpriority] : "Normal"); AudioQueue.Priority priority = AudioQueue.GetPriority(prior); string start = vars.GetString(startname, checklen: true); string finish = vars.GetString(finishname, checklen: true); string voice = (vars.Exists(voicename) && vars[voicename].Length > 0)? vars[voicename] : (ap.VarExist(globalvarspeechvoice) ? ap[globalvarspeechvoice] : "Default"); int vol = vars.GetInt(volumename, -999); if (vol == -999) { vol = ap.variables.GetInt(globalvarspeechvolume, 60); } int rate = vars.GetInt(ratename, -999); if (rate == -999) { rate = ap.variables.GetInt(globalvarspeechrate, 0); } int queuelimitms = vars.GetInt(queuelimit, 0); string culture = (vars.Exists(culturename) && vars[culturename].Length > 0) ? vars[culturename] : (ap.VarExist(globalvarspeechculture) ? ap[globalvarspeechculture] : "Default"); bool literal = vars.GetInt(literalname, 0) != 0; bool dontspeak = vars.GetInt(dontspeakname, 0) != 0; string prefixsoundpath = vars.GetString(prefixsound, checklen: true); string postfixsoundpath = vars.GetString(postfixsound, checklen: true); string mixsoundpath = vars.GetString(mixsound, checklen: true); ConditionVariables globalsettings = ap.VarExist(globalvarspeecheffects) ? new ConditionVariables(ap[globalvarspeecheffects], ConditionVariables.FromMode.MultiEntryComma) : null; SoundEffectSettings ses = SoundEffectSettings.Set(globalsettings, vars); // work out the settings if (queuelimitms > 0) { int queue = ap.actioncontroller.AudioQueueSpeech.InQueuems(); if (queue >= queuelimitms) { ap["SaySaid"] = "!LIMIT"; System.Diagnostics.Debug.WriteLine("Abort say due to queue being at " + queue); return(true); } } string expsay; if (ap.functions.ExpandString(say, out expsay) != ConditionFunctions.ExpandResult.Failed) { if (!literal) { expsay = expsay.PickOneOfGroups(rnd); // expand grouping if not literal } ap["SaySaid"] = expsay; if ((ap.VarExist("SpeechDebug") && ap["SpeechDebug"].Contains("Print"))) { ap.actioncontroller.LogLine("Say: " + expsay); expsay = ""; } if (dontspeak) { expsay = ""; } System.IO.MemoryStream ms = ap.actioncontroller.SpeechSynthesizer.Speak(expsay, culture, voice, rate); if (ms != null) { AudioQueue.AudioSample audio = ap.actioncontroller.AudioQueueSpeech.Generate(ms, ses, true); if (audio == null) { ap.ReportError("Say could not create audio, check Effects settings"); return(true); } if (mixsoundpath != null) { AudioQueue.AudioSample mix = ap.actioncontroller.AudioQueueSpeech.Generate(mixsoundpath); if (mix == null) { ap.ReportError("Say could not create mix audio, check audio file format is supported and effects settings"); return(true); } audio = ap.actioncontroller.AudioQueueSpeech.Mix(audio, mix); // audio in MIX format } if (prefixsoundpath != null) { AudioQueue.AudioSample p = ap.actioncontroller.AudioQueueSpeech.Generate(prefixsoundpath); if (p == null) { ap.ReportError("Say could not create prefix audio, check audio file format is supported and effects settings"); return(true); } audio = ap.actioncontroller.AudioQueueSpeech.Append(p, audio); // audio in AUDIO format. } if (postfixsoundpath != null) { AudioQueue.AudioSample p = ap.actioncontroller.AudioQueueSpeech.Generate(postfixsoundpath); if (p == null) { ap.ReportError("Say could not create postfix audio, check audio file format is supported and effects settings"); return(true); } audio = ap.actioncontroller.AudioQueueSpeech.Append(audio, p); // Audio in P format } if (start != null) { audio.sampleStartTag = new AudioEvent { apr = ap, eventname = start, ev = ActionEvent.onSayStarted }; audio.sampleStartEvent += Audio_sampleEvent; } if (wait || finish != null) // if waiting, or finish call { audio.sampleOverTag = new AudioEvent() { apr = ap, wait = wait, eventname = finish, ev = ActionEvent.onSayFinished }; audio.sampleOverEvent += Audio_sampleEvent; } ap.actioncontroller.AudioQueueSpeech.Submit(audio, vol, priority); return(!wait); //False if wait, meaning terminate and wait for it to complete, true otherwise, continue } } else { ap.ReportError(expsay); } } else { ap.ReportError(errlist); } } else { ap.ReportError("Say command line not in correct format"); } return(true); }
public override bool ExecuteAction(ActionProgramRun ap) { string say; ConditionVariables statementvars; if (FromString(userdata, out say, out statementvars)) { string errlist = null; ConditionVariables vars = statementvars.ExpandAll(ap.functions, statementvars, out errlist); if (errlist == null) { bool wait = vars.GetInt(waitname, 0) != 0; Audio.AudioQueue.Priority priority = Audio.AudioQueue.GetPriority(vars.GetString(priorityname, "Normal")); string start = vars.GetString(startname); string finish = vars.GetString(finishname); string voice = vars.Exists(voicename) ? vars[voicename] : (ap.VarExist(globalvarspeechvoice) ? ap[globalvarspeechvoice] : "Default"); int vol = vars.GetInt(volumename, -999); if (vol == -999) { vol = ap.variables.GetInt(globalvarspeechvolume, 60); } int rate = vars.GetInt(ratename, -999); if (rate == -999) { rate = ap.variables.GetInt(globalvarspeechrate, 0); } string culture = vars.Exists(culturename) ? vars[culturename] : (ap.VarExist(globalvarspeechculture) ? ap[globalvarspeechculture] : "Default"); bool literal = vars.GetInt(literalname, 0) != 0; bool dontspeak = vars.GetInt(dontspeakname, 0) != 0; Audio.SoundEffectSettings ses = new Audio.SoundEffectSettings(vars); // use the rest of the vars to place effects if (!ses.Any && !ses.OverrideNone && ap.VarExist(globalvarspeecheffects)) // if can't see any, and override none if off, and we have a global, use that { vars = new ConditionVariables(ap[globalvarspeecheffects], ConditionVariables.FromMode.MultiEntryComma); } string expsay; if (ap.functions.ExpandString(say, out expsay) != EDDiscovery.ConditionFunctions.ExpandResult.Failed) { if (!literal) { expsay = expsay.PickOneOfGroups(rnd); // expand grouping if not literal } ap["SaySaid"] = expsay; if ((ap.VarExist("SpeechDebug") && ap["SpeechDebug"].Contains("Print"))) { ap.actioncontroller.LogLine("Say: " + expsay); expsay = ""; } if (dontspeak) { expsay = ""; } System.IO.MemoryStream ms = ap.actioncontroller.DiscoveryForm.SpeechSynthesizer.Speak(expsay, culture, voice, rate); if (ms != null) { Audio.AudioQueue.AudioSample audio = ap.actioncontroller.DiscoveryForm.AudioQueueSpeech.Generate(ms, vars, true); if (audio != null) { if (start != null && start.Length > 0) { audio.sampleStartTag = new AudioEvent { apr = ap, eventname = start, triggername = "onSayStarted" }; audio.sampleStartEvent += Audio_sampleEvent; } if (wait || (finish != null && finish.Length > 0)) // if waiting, or finish call { audio.sampleOverTag = new AudioEvent() { apr = ap, wait = wait, eventname = finish, triggername = "onSayFinished" }; audio.sampleOverEvent += Audio_sampleEvent; } ap.actioncontroller.DiscoveryForm.AudioQueueSpeech.Submit(audio, vol, priority); return(!wait); //False if wait, meaning terminate and wait for it to complete, true otherwise, continue } else { ap.ReportError("Say could not create audio, check Effects settings"); } } } else { ap.ReportError(expsay); } } else { ap.ReportError(errlist); } } else { ap.ReportError("Say command line not in correct format"); } return(true); }
public override bool ExecuteAction(ActionProgramRun ap) { string pathunexpanded; ConditionVariables statementvars; if (FromString(userdata, out pathunexpanded, out statementvars)) { string errlist = null; ConditionVariables vars = statementvars.ExpandAll(ap.functions, statementvars, out errlist); if (errlist == null) { string path; if (ap.functions.ExpandString(pathunexpanded, out path) != ConditionFunctions.ExpandResult.Failed) { if (System.IO.File.Exists(path)) { bool wait = vars.GetInt(waitname, 0) != 0; AudioQueue.Priority priority = AudioQueue.GetPriority(vars.GetString(priorityname, "Normal")); string start = vars.GetString(startname); string finish = vars.GetString(finishname); int vol = vars.GetInt(volumename, -999); if (vol == -999) { vol = ap.variables.GetInt(globalvarplayvolume, 60); } SoundEffectSettings ses = new SoundEffectSettings(vars); // use the rest of the vars to place effects if (!ses.Any && !ses.OverrideNone && ap.VarExist(globalvarplayeffects)) // if can't see any, and override none if off, and we have a global, use that { vars = new ConditionVariables(ap[globalvarplayeffects], ConditionVariables.FromMode.MultiEntryComma); } AudioQueue.AudioSample audio = ap.actioncontroller.AudioQueueWave.Generate(path, vars); if (audio != null) { if (start != null && start.Length > 0) { audio.sampleStartTag = new AudioEvent { apr = ap, eventname = start, triggername = "onPlayStarted" }; audio.sampleStartEvent += Audio_sampleEvent; } if (wait || (finish != null && finish.Length > 0)) // if waiting, or finish call { audio.sampleOverTag = new AudioEvent() { apr = ap, wait = wait, eventname = finish, triggername = "onPlayFinished" }; audio.sampleOverEvent += Audio_sampleEvent; } ap.actioncontroller.AudioQueueWave.Submit(audio, vol, priority); return(!wait); //False if wait, meaning terminate and wait for it to complete, true otherwise, continue } else { ap.ReportError("Play could not create audio, check audio file format is supported and effects settings"); } } else { ap.ReportError("Play could not find file " + path); } } else { ap.ReportError(path); } } else { ap.ReportError(errlist); } } else { ap.ReportError("Play command line not in correct format"); } return(true); }