Esempio n. 1
0
 protected virtual void MoveBasedOnStance(ComplexBotStance st) {
     switch (st) {
         case ComplexBotStance.FollowFocus:
             FollowFocusMovement();
             break;
         case ComplexBotStance.DpsTargetRanged:
             DpsTargetRangedMovement();
             break;
         case ComplexBotStance.AoEAtFocus:
             AoEAtFocusMovement();
             break;
         case ComplexBotStance.Idle:
             IdleMovement();
             break;
         case ComplexBotStance.Halt:
             HaltMovement();
             break;
         case ComplexBotStance.DpsTargetBackMelee:
             DpsTargetBackMeleeMovement();
             break;
         default:
             throw new NotImplementedException("The selected stance is not yet supported by Complexbot");
     }
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="ComplexBot"/> class.
 /// </summary>
 /// <param name="rotaInterval">The value to assign the period of the RotationTimer. This must be an unsigned integer.</param>
 /// <param name="movementInterval">The value to assign the period of the MovementTimer. This must be an unsigned integer.</param>
 /// <param name="mplayerDPStype">The value to assign the bot DPS stance. This must be a <see cref="ComplexBotStance"/>.</param>
 /// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="mplayerDPStype"/> is not an acceptable DPS type </exception>
 public ComplexBot(uint rotaInterval, uint movementInterval, ComplexBotStance mplayerDPStype) {
     SetupTimer(out rotaTimer, RotaEvent, rotaInterval, rotaInterval / 2);
     SetupTimer(out movementTimer, MovementEvent, movementInterval, movementInterval);
     this.playerDPStype = mplayerDPStype;
 }
Esempio n. 3
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        public TestBot(uint rotaInterval, uint movementInterval, ComplexBotStance mplayerDPStype) : base(rotaInterval, movementInterval, mplayerDPStype) {

        }