public void CalculateFinalScore() { CompletionScript completionScript = GameObject.Find("CompletionUI").GetComponent <CompletionScript>(); SongObjectScript songObjectScript = (SongObjectScript)FindObjectOfType(typeof(SongObjectScript)); currentHighScore = completionScript.getHighScore(); userScore = completionScript.getUserScore(); songName = songObjectScript.GetSongName(); }
public void DisplayScores() { Canvas completionScreen = MonoBehaviour.Instantiate(Resources.Load <Canvas>("Prefabs/CompletionUI")); CompletionScript completionScript = completionScreen.GetComponent <CompletionScript>(); completionScript.displayCompletionUI(); Assert.IsTrue(completionScript.highScoreIsVisible()); Assert.IsTrue(completionScript.userScoreIsVisible()); }