public override void OnStateEnter(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { CommonMoveState.Move(animator); if (Globe.netMode) { GameObject obj = animator.gameObject; CommonRangeAttackState.Net_RangeFire(obj); } }
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (!animator.GetBool("range")) { return; } CommonMoveState.Move(animator); GameObject obj = animator.gameObject; if (!Globe.netMode) { CommonRangeAttackState.RangeAttack(obj); } }