void Start() { Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Player"), LayerMask.NameToLayer("Enemy")); Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Enemy"), LayerMask.NameToLayer("Enemy")); // StartTimer(); combatQueue = new CombatQueue(); attackAnimators.Add(player.GetComponent <AttackMoves>()); playerController = player.GetComponent <HeroKnight>(); }