Esempio n. 1
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    // Start is called before the first frame update
    public void SpawnControlStart()
    {
        // variable initialization according to GameControl
        maxLanes = gameControl.GetMaxLanes();
        maxUnits = gameControl.GetMaxUnits();

        // data structure initializations
        InitLaneCoords();
        InitStage();

        // initialize combat control
        combatControl.InitCombatControl();
        currentCreature = friendlyCreatureList[0].GetComponent <DefaultCreature>();

        // summon friendly and hostile base
        SummonBase();
    }