Esempio n. 1
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 /// <summary>
 /// Calculates the magnitude of the specified position on the map relative to the centroid of the squad
 /// (being close to the other units in the squad will give the best magnitude/attraction).
 /// </summary>
 /// <param name="squad"></param>
 /// <param name="possibleNextPosition"></param>
 /// <param name="force"></param>
 /// <param name="forceStep"></param>
 /// <param name="rangePercentage">How big the Range to the centroid of all the Units positions in the Squad/Group</param>
 /// <returns>The magnitude of squad attraction. 0 if a unit is inside the specified range and gives a negative linear drop-off the further away the unit is from the group.</returns>
 public double PFSquadAttraction(List <UnitAgent> squad, Position possibleNextPosition, double force, double forceStep, int rangePercentage)
 {
     if (squad != null && squad.Count > 0)
     {
         double distance = possibleNextPosition.getDistance(CombatControl.CalculateCentroidPosition(squad.Select(ua => ua.SCUnit)));
         return(distance <= SCMath.GetPercentageOfMaxDistancePixels(rangePercentage)
                    ? force//0
                    : force - forceStep * distance);
     }
     log.Error("squad unit list is null or has zero elements in PFSquadAttraction");
     return(0);
 }