public AreaMasteryUnitSpecial(Unit u) : base(u) { condition = new CombatCondition(u); }
public LongrangeExpertUnitSpecial(Unit u) : base(u) { condition = new CombatCondition(u); }
public HawkeyeUnitSpecial(Unit u) : base(u) { condition = new CombatCondition(u); }