public AreaMasteryUnitSpecial(Unit u) : base(u)
 {
     condition = new CombatCondition(u);
 }
 public LongrangeExpertUnitSpecial(Unit u) : base(u)
 {
     condition = new CombatCondition(u);
 }
 public HawkeyeUnitSpecial(Unit u) : base(u)
 {
     condition = new CombatCondition(u);
 }