void Awake() { //needed to "get" values from Stat when game begins meter1.Initialize(); meter2.Initialize(); meter3.Initialize(); meter4.Initialize(); meter5.Initialize(); meter6.Initialize(); //gets components colorChange = Camera.main.GetComponent <ColorCurvesManager> (); bloom = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.BloomOptimized>(); aberration = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>(); colorcurves = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.ColorCorrectionCurves>(); }
private void Awake() { ccm = GetComponent <ColorCurvesManager>(); offset = transform.position - player.transform.position; EventManager.AddListener(EventTypes.Spookometer, OnSpookometer); }