void Awake()
    {
        //needed to "get" values from Stat when game begins
        meter1.Initialize();
        meter2.Initialize();
        meter3.Initialize();
        meter4.Initialize();
        meter5.Initialize();
        meter6.Initialize();

        //gets components
        colorChange = Camera.main.GetComponent <ColorCurvesManager> ();
        bloom       = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.BloomOptimized>();
        aberration  = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>();
        colorcurves = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.ColorCorrectionCurves>();
    }
Example #2
0
 private void Awake()
 {
     ccm    = GetComponent <ColorCurvesManager>();
     offset = transform.position - player.transform.position;
     EventManager.AddListener(EventTypes.Spookometer, OnSpookometer);
 }